The mobile version of Lagrange was in a bit of a cul-de-sac over the summer as I was struggling with my chosen approach of trying to “simply” reorganize the desktop dialogs into a different layout.
It wasn’t simple and it didn’t produce good results.
Now that I’ve thrown that piece of code in the trash, I’m making swift progress again and things are more straightforward.
It’s important to abandon the fruitless paths and to try something else, despite sunk costs.
@mado It's great if people write narrow-focus clients using specific GUI toolkits, target OS's, and audiences in mind. That way the apps' UX can be optimized better, unlike Lagrange that by nature has to be generalist and middle-of-the-road.
Lagrange is meant for all traditional desktop/mobile GUI platforms, but it lacks common accessibility features due to its custom, dependency-free UI. Platform-specific frameworks sometimes support these built-in since they can afford to be tied down.