Usually it's quite vexing when your graphics code produces nothing but a black screen, but not this time! I've successfully gutted so it can run without the old renderer, using nothing but the server's map data.

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First ever screenshot of the new renderer running in . Nothing is quite right here yet...

There is still a long journey ahead. The new library has map geometry loaded, with some textures, and is drawing frames. However:

- coordinate system is messed up (map is tiny!)
- skybox uses a placeholder texture
- no entities in the map
- no light sources (needs entities)
- no dynamic updates of entity/plane positions
- some menu/HUD gfx still depend on old renderer

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