Recent #DoomsdayEngine developments:
- Preparing the 2.2.1 patch release.
- Continuing render hack support for 2.3. It's pretty precarious; changing anything can break previously working hacks, but overall it's improving. The major categories are missing textures and self-referencing lines.
- Deep cleaning/refactoring for 3.0. The central map data structures have some awkward ifdefs, need to split clientside/visuals from the serverside code.
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