youtu.be/gwrwEo5fdCY

Getting started with a complete replacement of Doomsday's renderer: camera positioning, dynamic plane movement, HDR bloom and tone mapping.

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youtu.be/tjorlUA34ZU

Testing a light source with shadow maps.

So far surfaces only have a simple diffuse texture, but they all support PBR. It's very convenient to have a unified shading model for everything.

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