https://youtu.be/gwrwEo5fdCY
Getting started with a complete replacement of Doomsday's renderer: camera positioning, dynamic plane movement, HDR bloom and tone mapping.
https://youtu.be/tjorlUA34ZU
Testing a light source with shadow maps.
So far surfaces only have a simple diffuse texture, but they all support PBR. It's very convenient to have a unified shading model for everything.
skyjake's personal Mastodon instance
https://youtu.be/tjorlUA34ZU
Testing a light source with shadow maps.
So far surfaces only have a simple diffuse texture, but they all support PBR. It's very convenient to have a unified shading model for everything.