Doomsday 2.3.1 released

blog.dengine.net/2021/02/dooms

Bug fixes:
- improved support for M1 Macs
- sky positioning in Heretic/Hexen
- plane texture alignment

Good news: the autobuilder scripts can now create a working 3.0 installer for Windows.

Bad news: 3.0 has really bad file I/O performance on Windows. Mod indexing takes minutes instead of seconds. Have to revise a few things.

Doomsday 2.3 released

This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map.

blog.dengine.net/2020/12/dooms

More complex map in the classic renderer. Vsync disabled.

v3.0 is about 1.7x faster than v2.3.

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Simple map in the classic renderer. Vsync disabled.

v3.0 is about 3x faster than v2.3.

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Comparing UI rendering performance. No game loaded, vsync disabled.

v3.0 is about 2x faster than v2.3.

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The Switchover — Master branch at 3.0; a new foundation; slim and trim; SDL to the fore; full plate for 2021.

blog.dengine.net/2020/12/the-s

youtu.be/tjorlUA34ZU

Testing a light source with shadow maps.

So far surfaces only have a simple diffuse texture, but they all support PBR. It's very convenient to have a unified shading model for everything.

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youtu.be/gwrwEo5fdCY

Getting started with a complete replacement of Doomsday's renderer: camera positioning, dynamic plane movement, HDR bloom and tone mapping.

First ever screenshot of the new renderer running in . Nothing is quite right here yet...

There is still a long journey ahead. The new library has map geometry loaded, with some textures, and is drawing frames. However:

- coordinate system is messed up (map is tiny!)
- skybox uses a placeholder texture
- no entities in the map
- no light sources (needs entities)
- no dynamic updates of entity/plane positions
- some menu/HUD gfx still depend on old renderer

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Usually it's quite vexing when your graphics code produces nothing but a black screen, but not this time! I've successfully gutted so it can run without the old renderer, using nothing but the server's map data.

Doomsday 2.2.1 has been released.

blog.dengine.net/2020/01/dooms

Fixes: Missing Hexen player colors, package info on macOS, FluidSynth volume, custom profile settings, 3D weapon clipping.

Recent developments:

- Preparing the 2.2.1 patch release.

- Continuing render hack support for 2.3. It's pretty precarious; changing anything can break previously working hacks, but overall it's improving. The major categories are missing textures and self-referencing lines.

- Deep cleaning/refactoring for 3.0. The central map data structures have some awkward ifdefs, need to split clientside/visuals from the serverside code.

Doomsday 2.2 has been released. It is available for Windows, macOS, and Linux: dengine.net/download

This marks another 20-year milestone. "Doomsday Engine" was first announced on December 18th, 1999.

blog.dengine.net/2019/12/dooms

2.2 RC3 is now available.

It has a few more bug fixes. Most notably, light decorations were not being rendered at all.

blog.dengine.net/2019/12/dooms

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