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dark_pulse

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2006-08-02

03:25 Doomsday Engine Feature #1281: Random monster variations
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It sounds interesting, but it'd pretty much kill what we've
come to assoiate the Doo...

2005-09-09

19:53 Doomsday Engine Bug #237: Doom2: Courtyard, wall transparent from inside structure
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This is more likely GLBSP messing up, rather than an actual
engine bug.

2004-07-04

22:09 Doomsday Engine Bug #178 (Closed): REAL bad Mouselag
On Doomsday Versions 1.7.15 and 1.8.0, there is very
noticeable mouselag - 2 10ths of a second usually, or
worse at...
08:29 Doomsday Engine Feature #1348 (Closed): Better Mousewheel Weapon Switching
Right now, when using the mousewheel, no matter how
many time you move it up (or down) the game switches
only to th...

2004-01-01

10:43 Doomsday Engine Feature #1209: Lava/water whatever effects
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It's not a bad idea, I especially like the Heatwave Ideals.
Think of how well Episod...

2003-10-26

13:33 Doomsday Engine Feature #1143: Bots
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Bots are starting to come in lots of the major ports, first
ZDOOM and Doom Legacy ju...

2003-10-18

00:01 Doomsday Engine Bug #148: Netplay refusing to fully work
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Followup
I tried doing a server. Much as was the case with me to him,
he joined t...
19:12 Doomsday Engine Bug #148 (Closed): Netplay refusing to fully work
I'm starting up a netgame as a client, everything
starts to work fine. Everything Precaches, Music
starts, and then...
19:12 Doomsday Engine Bug #148: Netplay refusing to fully work
Doomsday.out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/356b4142/1fa7/attachment/Dooms...

2003-10-09

11:40 Doomsday Engine Feature #1303: Weapon Recoil
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Maybe he's thinking of how if you shot a Rocket at a wall,
it would blow you backwar...

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