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thesourcehim

  • Registered on: 2019-12-02
  • Last connection: 2021-04-15

Issues

Activity

2021-04-14

19:27 Doomsday Engine Bug #2456 (New): Stable 2.3.1 linux: audio output is not saved
Selecting output in audio settings doesn't seem to change it really. After closing and opening audio settings again i...

2021-03-23

10:45 Doomsday Engine Bug #2454: Map geometry is garbled in 2.3.X on Fedora 33
This is duplicate of #2376. This is possibly due to older compiler in Fedora 23 where those rpm packages are built. Y...

2021-01-14

11:30 Doomsday Engine Bug #2444 (New): doom2-nerve: misaligned textures on map05
See the attached screenshot, it's the back side of a scull switch. It has half a scull on it. While playing this via ...
07:59 Doomsday Engine Bug #2443 (New): [3.0] External textures load process ignores game id subfolders
I mentioned this on the forum, reporting here to track the issue properly. When using texture packs like dhtp the gam...
07:54 Doomsday Engine Bug #2441: [3.0] build deps libraries are installed in different subdir (not found by executable)
Works great with latest git now, thank you.

2021-01-11

20:28 Doomsday Engine Bug #2441 (Closed): [3.0] build deps libraries are installed in different subdir (not found by executable)
When using 'make install' command after build (with custom install prefix), almost all libraries go to lib64 subdirec...

2020-11-17

18:49 Doomsday Engine Bug #2435: Plutonia: invisible bridges: wrong floor texture placement
Not sure if this is related, but here's another render problem in evilution: on map21 many doors are invisible while ...
18:25 Doomsday Engine Bug #2435: Plutonia: invisible bridges: wrong floor texture placement
I tested this with the latest git (6f166cc).
12:42 Doomsday Engine Bug #2435 (New): Plutonia: invisible bridges: wrong floor texture placement
This can be observed on map02, where at the end there should be an invisible bridge. However, floor texture is render...

2020-10-19

16:44 Doomsday Engine Bug #2428: Hexen: inconsistent saves
This clipping bug happened today in Ultimate Doom E4M2. There are stairs leading to an area before exit, saving on on...

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