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- Registered on: 2013-10-15
- 21:43 Doomsday Engine Bug #741 (Closed): [DOOM] Incorrect scaling of HUD items
- HUD items (armor, health pack, ammo) are scaled incorrectly, i.e. they appear vertically slightly stretched (screensh...
- 21:43 Doomsday Engine Bug #741: [DOOM] Incorrect scaling of HUD items
- Incorrect HUD item scaling
- 13:58 Doomsday Engine Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- > The abbreviated command line option -d (the short form of -defs) for loading DED files was not working. Perhaps tha...
- 20:13 Doomsday Engine Bug #728 (Closed): [1.9.0 beta6.4] Loading definitions via command line broken
- Loading of definitions via command line argument doesn't work in the current release (Note that I don't use Snowberry...
- 20:10 Doomsday Engine Bug #727 (Closed): [jDoom v1.9.0 beta6.4] Skill menu plays two sounds
- Starting a new game, when choosing the skill level and pressing Enter a second sound (switch sfx) is played right aft...
- 19:52 Doomsday Engine Bug #583: Position of particles spawned using the spherical method
- > Doomsday 1.9.0-beta6.4:
> Fixed: "Position of particles spawned using the spherical method"
This seems to be fixed...
- 11:13 Doomsday Engine Feature #1480 (New): Include screenshot in savegames
- It would be a nice addition to the interface if a small screenshot would be saved along with the savegame which then ...
- 10:55 Doomsday Engine Feature #1479 (Closed): Savegame: autosuggest name for savegames
- Can the savegame system be enhanced to have it suggest a name for empty savegame slots, where the name is composed of...
- 10:39 Doomsday Engine Feature #1478 (Closed): Automap: show the map number
- Please add an option to also display the map number (or episode/level for Doom) in the automap. The jHeretic port alr...
- 13:10 Doomsday Engine Feature #1452 (Rejected): [Hexen] Monster respawn rate
- [HEXEN] monster respawn rate:
Hexen respawns monsters in single player mode in a constant manner, which can get di...
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