General

Profile

skyjake

  • Registered on: 2013-10-10
  • Last connection: 2020-01-17

Issues

Projects

Activity

2020-01-17

19:57 Doomsday Engine Feature #2403 (New): User-provided particle texture flipbook (atlas)
Large collections of particle textures (perhaps animated) would be more convenient to provide as a user-prepared atla...
19:41 Doomsday Engine Revision 9a6842e9 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
IssueID #2379
13:13 Doomsday Engine Revision cd09a054 (github): libcore: Added more Vec typedefs
# Conflicts:
# doomsday/sdk/libcore/include/de/core/vector.h
13:13 Doomsday Engine Revision 0478e816 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
13:13 Doomsday Engine Revision c8bc9e12 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t...
07:27 Doomsday Engine Bug #2401 (Resolved): "cubeshot" does not render views for all directions
Marking as resolved, although might be worth finding out later where the GL state is being mismanaged.
07:25 Doomsday Engine Bug #2402 (Resolved): [macOS] Doomsday.app notarization failed
Notarization was not successful because the server and tools executables were not all codesigned.
07:24 Doomsday Engine Bug #2400: Some models are not rendered (invisible) or rendered only partially
Found a regression due to implementation of #2373.
07:23 Doomsday Engine Revision 4fae7de8 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400

2020-01-16

20:29 Doomsday Engine Revision e2aa0647 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t...

Also available in: Atom