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Feature #1668

Updated by skyjake over 2 years ago

When one enters a map containing sectors that have a brightness of higher than 255(i.e 256+) they are lit correctly.

However, when one loads a save game on such a map, sectors with brightness higher than 255 are incorrectly set to 0 once the map has loaded.

An example map is Map31 of this pwad: http://www.doomworld.com/vb/wads-mods/66113-doom-2-the-way-id-did-released-bugfix-update-nov-16/

Note this map also highlights that Dday doesn't support Dehacked sprite renaming (#1666) (http://tracker.skyjake.fi/issues/1666)

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