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Feature #1765

Updated by skyjake about 4 years ago

The server has all the information it needs to save the complete state of the game. It just needs to sync the state appropriately with the clients, and clients Saved games need to be matched with able to gracefully handle the players in server/client separation.

See
the saved data (using IDs/names).

The primary objective is to support longer co-op plays.
"Distributed savegames":http://dengine.net/dew/index.php?title=Distributed_savegames proposal for more information.

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