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# Status Priority Subject Assignee Created Target version
2064 New Urgent Bugs in HeXen Multiplayer 2015-05-20 12:07 Doomsday Engine - Multiplayer
2152 New Urgent [Hexen] Afrits become stuck/invincible in multiplayer 2016-03-27 07:49 Doomsday Engine - Multiplayer
2448 New Urgent crashes when configuring mods an wads folder an video an audio settings. Deng Team 2021-02-01 20:55 Doomsday Engine - 2.3.x
2470 New Urgent File WAD cannot be played back. Deng Team 2022-09-28 19:55
1989 New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2015-03-08 17:04 Doomsday Engine - Multiplayer
2068 New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2015-05-21 10:46 Doomsday Engine - Vanilla / Gameplay
778 Progressed Urgent Gamepad usability issues 2009-09-17 16:56 Doomsday Engine - Input and game controllers
637 New High [Hexen] Class change in-game causes instability, issues 2009-03-02 22:04 Doomsday Engine - Modding
877 New High Texture offset anomaly 2010-03-21 11:42 Doomsday Engine - Vanilla / Gameplay
883 New High [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) 2010-04-03 00:44 Doomsday Engine - Rendering
908 New High Detail texture maximum distance ignored 2010-05-11 23:31 Doomsday Engine - Rendering
1015 New High Player getting stuck on certain walls? 2012-03-31 07:58 Doomsday Engine - Vanilla / Gameplay
1041 New High [Windows] Pressing Alt/AltGr key confuses turning 2012-05-15 07:57 Doomsday Engine - 3.0
1042 New High [Windows] Alt key and console activation 2012-05-15 08:16 Doomsday Engine - 3.0
1064 New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2012-07-09 22:27 Doomsday Engine - Modding
1078 New High Patch texture composition logic errors 2012-08-25 02:28 Doomsday Engine - Vanilla / Gameplay
1827 New High [Doom] Revenant infinite loop case 2014-06-19 00:01 Doomsday Engine - Vanilla / Gameplay
1880 New High Key repeat rate is dependent on the user's configuration at OS level 2014-10-16 23:50 Doomsday Engine - Input and game controllers
1963 New High [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer) 2015-02-11 10:46 Doomsday Engine - Multiplayer
1965 New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2015-02-11 10:57 Doomsday Engine - Multiplayer
2021 New High Doom64's ingame music is severely broken 2015-04-30 18:52 Doomsday Engine - Modding
2042 New High Mobj spawning at sector boundary height should choose highest contacted floor 2015-05-09 20:59 Doomsday Engine - Vanilla / Gameplay
2048 New High Particle effects obscure map objects 2015-05-13 03:50 Doomsday Engine - Rendering
2066 New High [Heretic Multiplayer] Iron Lich firewall doesn't expand 2015-05-20 16:21 Doomsday Engine - Multiplayer
2104 New High [Doom] Boss Brain generators incorrect position 2015-07-29 10:07 Doomsday Engine - Rendering
2109 New High [Doom] "Doomsday of UAC" invisible stairs not climable 2015-08-08 22:46 Doomsday Engine - Vanilla / Gameplay
2326 New High [Doom] PRCP map32; player incorrectly spawning as camera 2019-04-06 15:47 Doomsday Engine - Modding
2209 New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2017-03-05 12:12 Doomsday Engine - 2.3.x
2334 New High Client should load server's data files when connecting via command line skyjake 2019-06-24 14:40 Doomsday Engine - 2.3.x
2382 New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2019-12-27 12:52 Doomsday Engine - 2.3.x
1876 In Progress High [XG] Floor chains appear infunctional skyjake 2014-10-11 11:08 Doomsday Engine - Modding
251 Progressed High [Doom] Nightmare monsters sometimes not fast 2005-08-23 00:27 Doomsday Engine - Vanilla / Gameplay
921 Progressed High Blockmap-defined Linedef crossing order 2010-06-22 23:07 Doomsday Engine - Vanilla / Gameplay
1089 Progressed High [MP] Client cannot dismiss "Help/Info" finale 2012-09-18 10:48 Doomsday Engine - Multiplayer
1808 Progressed High New sprites in addons do not work 2014-05-20 10:40 Doomsday Engine - Modding
1821 Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2014-06-14 12:22 Doomsday Engine - Vanilla / Gameplay
2446 Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 15:00 Doomsday Engine - 2.3.1
1993 Feedback High Switching maps while XG lines are active causes seg fault vermil 2015-03-12 12:51 Doomsday Engine - Modding
10 New Normal [InFine] Line spacing for text 2013-10-11 12:18 Doomsday Engine - Rendering
263 New Normal Particles rendered at wrong height 2005-11-07 18:36 Doomsday Engine - Rendering
511 New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2008-04-24 09:20 Doomsday Engine - Rendering
552 New Normal Ambient occlusion on middle surfaces of 2-sided lines 2008-10-24 11:52 Doomsday Engine - Rendering
671 New Normal [Heretic] Enemy missile spreads have incorrect vertical aim 2009-04-14 16:28 Doomsday Engine - Modding
684 New Normal Sprites moving up if their bottom intersects the floor 2009-05-07 10:15 Doomsday Engine - Vanilla / Gameplay
787 New Normal [Co-op] Voodoo dolls not supported 2009-09-26 09:08 Doomsday Engine - Vanilla / Gameplay
882 New Normal Fullbright psprites and colored lighting 2010-03-31 15:46 Doomsday Engine - Rendering
909 New Normal [Hexen] Tiny difference in Ettin behaviour 2010-05-27 12:44 Doomsday Engine - Vanilla / Gameplay
910 New Normal Flat tiling error with custom flats 2010-05-30 14:41 Doomsday Engine - Rendering
919 New Normal [Doom] Blast damage algorithm 2010-06-10 08:56 Doomsday Engine - Vanilla / Gameplay
925 New Normal [Doom] Map32: Secret exit quirk not replicated 2010-07-09 09:19 Doomsday Engine - Vanilla / Gameplay
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