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# Project Tracker Status Priority Subject Assignee Updated % Done
963 Doomsday Engine Bug New Normal "spawnmobj" baddies auto wake up in area the player has shot 2017-04-03 15:01

2084 Doomsday Engine Bug New Low "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen 2017-04-03 13:43

669 Doomsday Engine Bug New Low 0 tic state issues 2017-04-03 14:57

1858 Doomsday Engine Bug New Low 0 tic/time handling 2019-11-29 21:05

1942 Doomsday Engine Bug New Low About dialog contents clipping vs -fontsize 2017-04-03 14:03

2235 Doomsday Engine Bug New Normal Afrits sometimes become invisible when frozen skyjake 2019-12-01 22:27

1981 Doomsday Engine Bug New Normal Alerts can be opened in Busy mode, causing occasional visual artifacts 2017-04-03 13:59

1783 Doomsday Engine Bug New Normal Ambient occlusion crosses sectors with different heights 2017-04-03 14:23

552 Doomsday Engine Bug New Normal Ambient occlusion on middle surfaces of 2-sided lines 2019-11-30 08:05

1893 Doomsday Engine Bug New Low Automap drawing difference to original games 2017-04-03 18:32

921 Doomsday Engine Bug Progressed High Blockmap-defined Linedef crossing order 2019-11-29 23:06

2064 Doomsday Engine Bug New Urgent Bugs in HeXen Multiplayer 2018-07-29 16:53

2017 Doomsday Engine Bug Progressed Normal Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding skyjake 2018-11-19 15:18

287 Doomsday Engine Bug Progressed Low Changes to BLOOD states ignored 2019-11-29 23:04

1915 Doomsday Engine Bug Feedback Lowest Click-to-focus also handled as UI click Deng Team 2017-04-03 14:05

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

1961 Doomsday Engine Bug New Normal Client fatal error due to invalid data received from server 2018-07-29 16:53

2334 Doomsday Engine Bug New High Client should load server's data files when connecting via command line skyjake 2019-12-01 22:34

1980 Doomsday Engine Bug New Low Client should refuse to use the same userdir as another already running client 2019-12-01 21:52

2041 Doomsday Engine Bug New Normal Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248} 2017-04-03 13:48

2354 Doomsday Engine Bug In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-12-18 21:41

1069 Doomsday Engine Bug New Normal Default background colour for holes in splash screens 2017-04-03 14:43

908 Doomsday Engine Bug New High Detail texture maximum distance ignored 2017-04-03 14:59

1631 Doomsday Engine Bug New Low Doom 2 finale: animation speeds for the Cast 2017-04-03 14:41

1735 Doomsday Engine Bug New Low Doom2 PWAD save games use level name from IWAD 2019-11-29 22:59

2282 Doomsday Engine Bug New Normal Doom64 Absolution uncaught exception 2018-11-05 08:48

2021 Doomsday Engine Bug New High Doom64's ingame music is severely broken 2019-11-29 21:57

2025 Doomsday Engine Bug Progressed Normal Doom64TC does not have a fully functional HUD rhargrave 2019-11-29 21:57

2027 Doomsday Engine Bug New Normal Doom64TC map is missing 'on' textures for switches 2019-11-29 21:58

2431 Doomsday Engine Bug New Normal Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only skyjake 2020-09-22 15:03

2412 Doomsday Engine Bug Resolved Normal doomsday package won't install on ubuntu ("libassimp" not found) skyjake 2020-03-04 20:53

2414 Doomsday Engine Bug New Normal Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window Deng Team 2020-02-08 14:18

2332 Doomsday Engine Bug New Normal Duplicate server entries on master-server 2019-11-29 22:33

2194 Doomsday Engine Bug New Normal Enhanced player weapon 3D model animations (VR compatible) 2017-01-19 10:34

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2019-11-29 23:06

2120 Doomsday Engine Bug New Normal Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional) 2017-04-03 13:32

2257 Doomsday Engine Bug New Normal FIREBLU texture replacements blink in Doom II 2017-07-18 11:01

1816 Doomsday Engine Bug New Normal First sound played at map start up erroneously doesn't play 2017-04-03 14:17

1063 Doomsday Engine Bug New Normal Flash state models offset incorrectly in 16:10 2017-04-03 14:44

910 Doomsday Engine Bug New Normal Flat tiling error with custom flats 2017-04-03 14:59

2233 Doomsday Engine Bug New Normal Fov 160 issues with texture filtering skyjake 2018-10-27 16:08

882 Doomsday Engine Bug New Normal Fullbright psprites and colored lighting 2017-04-03 14:59

778 Doomsday Engine Bug Progressed Urgent Gamepad usability issues 2020-05-10 11:09

1734 Doomsday Engine Bug Progressed Low Games' Help InFine scripts have no sounds 2017-04-03 18:33

1928 Doomsday Engine Bug New Normal GameSession: ThingArchive::serialIdFor: Thing archive exhausted! 2017-04-03 14:04

2329 Doomsday Engine Bug New Normal Gnome Icon 2019-10-14 10:28

1125 Doomsday Engine Bug New Low Handling missing OpenGL support during launch 2017-04-03 14:41

1958 Doomsday Engine Bug New Normal Help infine clash with already playing infine 2017-04-03 14:01

2432 Doomsday Engine Bug New Normal Hexen: Heresiarch is very fast on Chantry (HEXDD) skyjake 2020-09-21 10:17

2428 Doomsday Engine Bug New Normal Hexen: inconsistent saves Deng Team 2020-10-19 16:44

2429 Doomsday Engine Bug New Normal Hexen: item is used after load game Deng Team 2020-09-07 15:37

2236 Doomsday Engine Bug New Normal Hitscan issues skyjake 2018-10-27 16:09

2378 Doomsday Engine Bug Resolved Normal Hitscan spread changes depending on the on view angle skyjake 2019-12-28 14:54

2239 Doomsday Engine Bug New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-10 21:01

1008 Doomsday Engine Bug New Normal HUD weapon discrepancy (in release build?) 2017-04-03 19:00

1083 Doomsday Engine Bug New Normal In-game window contents resizing glitches 2017-04-03 14:43

2436 Doomsday Engine Bug New Normal Incompatibility with the new M1 ? Deng Team 2020-11-25 11:09

2094 Doomsday Engine Bug New Normal Incorrect "Pillar-Door Statue" model direction in some cases in Heretic skyjake 2017-04-03 13:39

2425 Doomsday Engine Bug Resolved Normal Incorrect default value for "view-cross-width" skyjake 2020-05-10 11:30

2398 Doomsday Engine Bug New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57

1709 Doomsday Engine Bug New Low Infine events interfere with taskbar 2017-04-03 14:38

1718 Doomsday Engine Bug New Low Inventory item display/selection issues 2017-04-03 14:35

1880 Doomsday Engine Bug New High Key repeat rate is dependent on the user's configuration at OS level 2017-04-03 14:10

2363 Doomsday Engine Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2019-12-06 06:27

514 Doomsday Engine Bug New Low Light decoration placement on planes if origin is incident with a sector boundary 2017-04-03 14:56

1130 Doomsday Engine Bug New Low Mana bars on the statusbar ignore opacity 2017-04-03 14:41

2376 Doomsday Engine Bug In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2019-12-30 15:30

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2019-10-14 10:31

1126 Doomsday Engine Bug New Normal MD2 model render pop 2017-04-03 14:41

388 Doomsday Engine Bug New Low Missile speeds (steep vertical angles) 2017-04-03 15:07

2090 Doomsday Engine Bug New Normal Missile with no death state error 2017-04-03 13:42

1819 Doomsday Engine Bug New Normal Mobj Particles won't start. 2017-04-03 14:16

2042 Doomsday Engine Bug New High Mobj spawning at sector boundary height should choose highest contacted floor 2017-04-03 18:32

729 Doomsday Engine Bug New Low Models cut off in 16:10 view ratio 2017-04-03 14:56

2411 Doomsday Engine Bug Resolved Normal Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10) skyjake 2020-02-04 21:56

2259 Doomsday Engine Bug New Normal Mouse unusable on ArchLinux with Gnome / Wayland 2018-07-29 16:44

2056 Doomsday Engine Bug New Normal Moving platforms sound origin incorrect 2019-11-29 23:01

2421 Doomsday Engine Bug New Lowest Multiplayer "zombie player" voodoo spawnspot Deng Team 2020-04-19 15:46

1606 Doomsday Engine Bug Progressed Normal M_THERMM and HUD message font replacement 2017-04-03 14:40

1808 Doomsday Engine Bug Progressed High New sprites in addons do not work 2019-11-29 23:06

2408 Doomsday Engine Bug Resolved Normal Newline characters in Text string definitions skyjake 2020-01-31 10:07

2337 Doomsday Engine Bug Feedback Normal No doom II can be selected from the master list in the server tab tacgnol 2019-12-01 22:33

1091 Doomsday Engine Bug New Low No sound effect played when pressing F7 or F8 2017-04-03 14:44

2328 Doomsday Engine Bug New Low Not all official releases of IWADs are recognized (e.g., older than v1.9) skyjake 2019-12-26 21:26

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

918 Doomsday Engine Bug New Low Particles and looking up/down sharply 2017-04-03 14:59

263 Doomsday Engine Bug New Normal Particles rendered at wrong height 2017-04-03 15:08

1078 Doomsday Engine Bug New High Patch texture composition logic errors 2019-11-29 23:06

1015 Doomsday Engine Bug New High Player getting stuck on certain walls? 2017-04-03 18:34

1660 Doomsday Engine Bug New Normal Player start near wall leads to misplaced player 2017-04-03 14:40

2435 Doomsday Engine Bug New Normal Plutonia: invisible bridges: wrong floor texture placement skyjake 2020-11-17 18:49

1923 Doomsday Engine Bug New Normal PNG textures render as solid black (embedded in WAD) 2016-10-27 12:51

1817 Doomsday Engine Bug Feedback Normal Premap infine and preplaying music oversight vermil 2017-04-03 14:17

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-02-05 07:55

2404 Doomsday Engine Bug New Normal REKKR compatibility issues skyjake 2020-01-22 06:33

1104 Doomsday Engine Bug Progressed Normal Replacement flats VS texture animations 2017-04-03 14:43

2301 Doomsday Engine Bug New Normal Restart playing MIDI music using new soundfont after changing soundfont in Settings 2019-12-01 21:47

2323 Doomsday Engine Bug New Normal Saved games are deleted after opening game 2019-11-29 22:26

1815 Doomsday Engine Bug New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2018-11-05 17:31

2426 Doomsday Engine Bug New High Segfault on startup Deng Team 2020-06-12 17:48

2331 Doomsday Engine Bug New Normal Server doesn't check wads (connecting via command line) 2019-11-29 22:31

1031 Doomsday Engine Bug New Normal Shootable triggers and freelook 2017-04-03 14:46

2364 Doomsday Engine Bug Resolved Normal Single color transparancy background edges skyjake 2020-01-05 21:51

2256 Doomsday Engine Bug New Normal Sky clipping through ceiling 2017-07-18 11:02

2324 Doomsday Engine Bug New Normal Sky texture issue upon MOD loading/unloading in game 2019-11-29 22:31

1897 Doomsday Engine Bug New Low Slightly different sprite clipping in Dday versus vanilla 2017-04-03 18:32

967 Doomsday Engine Bug New Low Sprite angling incorrect at sharp angles 2017-04-03 14:59

2422 Doomsday Engine Bug New Normal Sprite clipping as in Software mode (it already done before in Strife Veteran Edition) Deng Team 2020-04-24 11:09

1929 Doomsday Engine Bug Progressed Normal Sprite priority handling 2019-11-29 23:06

684 Doomsday Engine Bug New Normal Sprites moving up if their bottom intersects the floor 2017-04-03 18:32

2091 Doomsday Engine Bug New Normal State Particles won't start for Afrit in some cases (Hexen) Deng Team 2017-04-03 13:40

1598 Doomsday Engine Bug New Low Strange vertical view bobbing when running into walls 2019-11-29 22:58

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

2180 Doomsday Engine Bug New Normal Task bar shows only partially (Intel Mobility) 2017-04-03 14:19

877 Doomsday Engine Bug New High Texture offset anomaly 2019-11-29 23:06

2396 Doomsday Engine Bug Resolved Normal TGA images have red and blue channels swapped (3D model skin) skyjake 2020-01-07 14:31

1828 Doomsday Engine Bug New Low Tutorial doesn't claim mouse after clicking during launch 2017-04-03 14:15

1129 Doomsday Engine Bug New Normal Various mobj Z movement clipping bugs 2019-11-29 22:58

1067 Doomsday Engine Bug New Low White player arrow missing on automap 2017-04-03 14:43

1999 Doomsday Engine Bug New Normal Window focus/close events ignored during busy mode (should defer) 2017-04-03 13:55

2370 Doomsday Engine Bug In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2020-02-23 15:13

1863 Doomsday Engine Bug New Low [automap] line updating 2017-04-03 14:12

1591 Doomsday Engine Bug Progressed Low [BSP] Fully overlapped map geometry is not always split 2019-11-30 08:06

1092 Doomsday Engine Bug New Low [Chex/HacX] Weapon names in Controls menu 2017-04-03 14:44

787 Doomsday Engine Bug New Normal [Co-op] Voodoo dolls not supported 2017-04-03 18:34

1661 Doomsday Engine Bug New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2019-11-29 22:58

2085 Doomsday Engine Bug Progressed Normal [Dehacked] Sprite name table patches not supported (Crashes) 2019-11-29 23:06

2109 Doomsday Engine Bug New High [Doom] "Doomsday of UAC" invisible stairs not climable 2019-11-29 23:22

1076 Doomsday Engine Bug New Normal [Doom] 3d movement option broken 2019-11-29 22:58

2253 Doomsday Engine Bug New Normal [Doom] Arch-vile sprite disappears when resurrecting a monster skyjake 2018-10-27 16:09

975 Doomsday Engine Bug New Normal [Doom] Armour Helmets full bright 2017-04-03 18:32

919 Doomsday Engine Bug New Normal [Doom] Blast damage algorithm 2017-04-03 18:34

2012 Doomsday Engine Bug New Normal [Doom] Boom bug in Memento Mori II 2017-04-03 13:50

2104 Doomsday Engine Bug New High [Doom] Boss Brain generators incorrect position 2017-04-03 13:36

1081 Doomsday Engine Bug New Low [Doom] Chainsaw sounds do not match original game 2019-11-29 22:58

959 Doomsday Engine Bug New Normal [Doom] Crushed bad guys and tag666 2017-04-03 18:34

970 Doomsday Engine Bug New Low [Doom] Evil Eye height issue 2017-04-03 15:01

1593 Doomsday Engine Bug New Low [Doom] Excess state in rocket explosion 2017-04-03 14:40

2258 Doomsday Engine Bug New Normal [Doom] Falling through 3D bridges 2019-11-29 23:20

1957 Doomsday Engine Bug New Low [Doom] God Mode cheat doesn't respect Values def 2017-04-03 14:03

2097 Doomsday Engine Bug New Normal [Doom] Lost Soul boucing accuracy in Ultimate Doom 2017-04-03 18:33

972 Doomsday Engine Bug New Normal [Doom] Lost Souls infinite Z height 2017-04-03 14:55

968 Doomsday Engine Bug New Normal [Doom] Mancubus attacks and high Z height differences 2017-04-03 18:34

1701 Doomsday Engine Bug New Normal [Doom] Map08/ExM8 sound emulation 2017-04-03 18:33

925 Doomsday Engine Bug New Normal [Doom] Map32: Secret exit quirk not replicated 2017-04-03 18:34

1965 Doomsday Engine Bug New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2018-07-29 16:53

251 Doomsday Engine Bug Progressed High [Doom] Nightmare monsters sometimes not fast 2019-11-29 22:58

1921 Doomsday Engine Bug New Normal [Doom] No screen wipe from map to post map InFine 2017-04-03 18:32

2013 Doomsday Engine Bug New Normal [Doom] Pain Elemental Vanilla/Boom compatibility option 2017-04-03 18:33

2326 Doomsday Engine Bug New High [Doom] PRCP map32; player incorrectly spawning as camera 2019-11-29 22:30

1096 Doomsday Engine Bug New Normal [Doom] Red shadows in status bar font 2017-04-03 14:43

1827 Doomsday Engine Bug New High [Doom] Revenant infinite loop case 2019-11-27 05:51

995 Doomsday Engine Bug New Low [Doom] Shotgun Guy drops multiple Shotguns? 2017-04-03 14:53

1007 Doomsday Engine Bug New Normal [Doom] Sound emitter overlap handling 2019-11-29 22:58

1963 Doomsday Engine Bug New High [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer) 2018-07-29 16:53

2350 Doomsday Engine Bug New Low [Doom] Status bar drawing glitch in Doom Registered v1.1 skyjake 2020-01-03 06:48

966 Doomsday Engine Bug Progressed Normal [Doom] Use of CWILV graphics on automap 2017-04-03 14:56

1925 Doomsday Engine Bug New Normal [Doom] Values def can't change nightmare skill level option 2017-04-03 14:04

2067 Doomsday Engine Bug New Normal [Heretic Multiplayer] Inventory doesn't auto scroll if can't use item 2018-07-29 16:53

2066 Doomsday Engine Bug New High [Heretic Multiplayer] Iron Lich firewall doesn't expand 2018-07-29 16:53

2065 Doomsday Engine Bug New Normal [Heretic Multiplayer] Wings of Wrath bugs 2018-07-29 16:53

2000 Doomsday Engine Bug New Normal [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes) 2017-04-03 18:33

1968 Doomsday Engine Bug New Low [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly) 2017-04-03 14:01

1032 Doomsday Engine Bug New Normal [Heretic] Badguy auto/raise lower to camera 2017-04-03 14:46

1058 Doomsday Engine Bug New Low [Heretic] D'sparil only supports up to 256 teleporter spots 2017-04-03 14:45

2385 Doomsday Engine Bug New Normal [Heretic] Deactivating a one-time teleport Deng Team 2020-01-01 21:52

671 Doomsday Engine Bug New Normal [Heretic] Enemy missile spreads have incorrect vertical aim 2017-04-03 14:57

1059 Doomsday Engine Bug New Normal [Heretic] Health counter jumps up and down 2017-04-03 14:44

1894 Doomsday Engine Bug New Normal [Heretic] Map that relies on original footclipping 2017-04-03 18:33

2410 Doomsday Engine Bug Resolved Normal [Heretic] Phoenix Rod flame effect is too bright skyjake 2020-01-31 15:23

665 Doomsday Engine Bug New Low [Heretic] Some missiles should not splash 2017-04-03 14:57

2388 Doomsday Engine Bug New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2020-01-01 21:52

1744 Doomsday Engine Bug New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2017-04-03 18:33

2096 Doomsday Engine Bug New Low [Heretic] [HeXen] hud number one offset 2017-04-03 13:38

2107 Doomsday Engine Bug New Normal [Heretic] [Hexen] Line attacks produce no sound on impact 2020-01-04 11:15

511 Doomsday Engine Bug New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2017-04-03 14:56

1644 Doomsday Engine Bug New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2017-04-03 18:34

1004 Doomsday Engine Bug New Normal [Hexen] 3D Tree_Destructive appearance is incorrect 2017-04-03 14:50

2152 Doomsday Engine Bug New Urgent [Hexen] Afrits become stuck/invincible in multiplayer 2018-07-29 16:53

2068 Doomsday Engine Bug New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2019-11-30 08:25

637 Doomsday Engine Bug New High [Hexen] Class change in-game causes instability, issues 2017-04-03 14:57

1088 Doomsday Engine Bug New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2017-04-03 14:43

1064 Doomsday Engine Bug New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2016-11-22 14:21

753 Doomsday Engine Bug New Lowest [Hexen] Invincible Afrits 2017-04-03 14:58

2007 Doomsday Engine Bug New Normal [Hexen] Mana given when collecting already-owned, fourth-weapon pieces 2018-10-27 15:53

883 Doomsday Engine Bug New High [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) 2019-11-29 23:06

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2019-11-30 08:25

1045 Doomsday Engine Bug New Low [Hexen] Moving platform sound loops while menu open 2019-11-29 22:58

997 Doomsday Engine Bug New Normal [Hexen] Player gets stuck in turning polyobjs 2019-11-29 22:58

2117 Doomsday Engine Bug New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2017-04-03 18:33

2118 Doomsday Engine Bug New Normal [HeXen] Possible mishandling of sector effect 200 (sky textures) 2017-04-03 18:34

2262 Doomsday Engine Bug New Normal [Hexen] Quest switches in Griffin Chapel aren't working skyjake 2020-04-03 00:22

909 Doomsday Engine Bug New Normal [Hexen] Tiny difference in Ettin behaviour 2017-04-03 18:34

915 Doomsday Engine Bug New Low [Hexen] Wraithverge Ghosts incorrectly full bright 2017-04-03 18:32

1597 Doomsday Engine Bug New Low [HUD] Psprite positioning too low 2017-04-03 15:04

1592 Doomsday Engine Bug New Low [HUD] Weapon lower animation briefly restarts 2017-04-03 15:04

613 Doomsday Engine Bug New Low [InFine] Inadvertent background animation 2017-04-03 14:57

10 Doomsday Engine Bug New Normal [InFine] Line spacing for text 2017-04-03 14:41

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

1972 Doomsday Engine Bug New Normal [MP] Fast-moving planes not always reach destination on client-side 2018-07-29 16:53

2055 Doomsday Engine Bug New Normal [MP] Multiple instances can't connect to a local server 2018-07-29 16:53

1883 Doomsday Engine Bug New Normal [MP] no teleporter sound when spawning/respawning 2019-11-26 14:51

2054 Doomsday Engine Bug New Low [MP] No weapon pickup notification in Hexen 2018-07-29 16:53

1988 Doomsday Engine Bug New Normal [MP] When spawning on a weapon, weapon fires at speed of pistol 2018-07-29 16:53

1967 Doomsday Engine Bug New Normal [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled 2018-07-29 16:53

1885 Doomsday Engine Bug New Normal [Multiplayer] Incorrect player numbers in scoreboard between maps 2018-07-29 16:53

2386 Doomsday Engine Bug New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2020-01-10 07:29

1053 Doomsday Engine Bug Resolved High [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture) skyjake 2019-12-31 09:59

2368 Doomsday Engine Bug Resolved Normal [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02) skyjake 2019-12-13 14:18

2254 Doomsday Engine Bug Resolved High [Render hack] TNT map02: Deep Water not supported skyjake 2019-12-13 13:35

110 Doomsday Engine Bug Resolved High [Render hack] TNT map09: Transparent window is not transparent skyjake 2019-12-13 13:36

2399 Doomsday Engine Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-17 07:30

2369 Doomsday Engine Bug Resolved Normal [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid skyjake 2019-12-19 21:09

566 Doomsday Engine Bug Progressed Low [Resampler] Low quality sound samples play distorted 2017-04-03 14:57

2310 Doomsday Engine Bug New Low [UI] Metadata text wrapping: should force-break very long words in Package Info popup skyjake 2019-12-01 22:25

2308 Doomsday Engine Bug New Normal [UI] Package tags need to wrap to multiple lines skyjake 2019-12-01 22:23

2367 Doomsday Engine Bug New Low [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found skyjake 2020-10-13 10:27

1723 Doomsday Engine Bug New Normal [Value def's] impossible to remove pistol 2017-04-03 14:34

1042 Doomsday Engine Bug New High [Windows] Alt key and console activation 2019-11-29 23:06

2406 Doomsday Engine Bug New Normal [Windows] Color adjustments are not being applied skyjake 2020-02-04 21:47

2265 Doomsday Engine Bug New Normal [Windows] Improved fullscreen Alt-Tab / focus lost behavior skyjake 2018-10-27 16:03

1041 Doomsday Engine Bug New High [Windows] Pressing Alt/AltGr key confuses turning 2019-11-29 23:06

1876 Doomsday Engine Bug In Progress High [XG] Floor chains appear infunctional skyjake 2019-11-26 21:18

964 Doomsday Engine Bug New Normal [XG] Sounds ignore defined group 2017-04-03 15:01

2407 Doomsday Engine Feature New Normal "follow / no follow" in the automap settings Deng Team 2020-01-28 01:23

2374 Doomsday Engine Feature Resolved Normal "On death" script to run when a thing is killed skyjake 2020-02-05 07:54

1531 Doomsday Engine Feature New Normal "take" cmd to take away pickup powers 2019-11-29 19:01

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1587 Doomsday Engine Feature New Normal 3D weapon behaviour 2017-04-03 15:02

2340 Doomsday Engine Feature New Normal A new MP game mode: no respawn 2019-08-03 19:59

2325 Doomsday Engine Feature New High A way to vote for a specific map 2019-11-29 22:29

438 Doomsday Engine Feature New Low Accurately hit testing fast projectiles (compatibility option) 2019-11-29 15:24

2430 Doomsday Engine Feature New Normal Add support for Bethesda.net official addon PWADs Deng Team 2020-09-17 14:28

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1979 Doomsday Engine Feature Feedback Normal Additional sound formats 2019-11-29 21:15

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2019-11-29 21:06

390 Doomsday Engine Feature New Low Alignpitch/yaw flags for model particles 2019-11-29 23:09

1181 Doomsday Engine Feature New Normal Ambient sounds (in XG sectors) 2017-04-03 18:48

1727 Doomsday Engine Feature New Normal Apply colored sector lighting by sector via DED 2019-11-29 19:26

2281 Doomsday Engine Feature New Normal Apply Values in Hexen skyjake 2019-11-29 12:31

1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

1539 Doomsday Engine Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

1276 Doomsday Engine Feature New Normal Attach dynamic lights on models 2016-08-09 10:50

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

1763 Doomsday Engine Feature New Normal Autosaving 2019-11-29 20:19

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1325 Doomsday Engine Feature Progressed High Boom line types and sectors 2019-11-29 23:06

2155 Doomsday Engine Feature New Normal BOOM support for sunlust.wad 2017-07-18 11:04

2355 Doomsday Engine Feature New Normal Build must fail on macOS notarization error Deng Team 2019-11-30 08:03

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

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