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# Status Priority Subject Assignee Created Target version
2468 New Normal build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken Deng Team 2022-01-03 09:39
2467 New Normal Mods in Multiplayer Deng Team 2021-10-23 18:51
2466 New Normal Counters Deng Team 2021-10-23 18:38
2464 New Normal Player's weapon problem in multiplayer Deng Team 2021-10-23 15:11
2463 New Normal Game controllers skyjake 2021-09-02 23:15 Doomsday Engine - Input and game controllers
2462 New Normal Cannot Load any Cranium or Dr Sleep Master Levels Deng Team 2021-08-07 06:15
2458 New Normal 2.3.1 stable: changing audio backend while game is running hangs doomsday skyjake 2021-04-29 11:32 Doomsday Engine - 2.3.x
2457 New Normal Can't change sound settings in Manjaro linux Deng Team 2021-04-27 16:26
2456 New Normal Stable 2.3.1 linux: audio output is not saved skyjake 2021-04-14 19:27 Doomsday Engine - 2.3.x
2454 New Normal Map geometry is garbled in 2.3.X on Fedora 33 Deng Team 2021-03-20 14:05 Doomsday Engine - 2.3.x
2452 New Normal Clip code error Deng Team 2021-02-19 18:33 Doomsday Engine - Vanilla / Gameplay
2451 New Normal ringing sound skyjake 2021-02-17 23:00
2450 New Normal weapon stretched Deng Team 2021-02-17 16:28 Doomsday Engine - Rendering
2448 New Urgent crashes when configuring mods an wads folder an video an audio settings. Deng Team 2021-02-01 20:55 Doomsday Engine - 2.3.x
2445 New Normal Doomsday Crashes When Loading Master Levels for Doom II Deng Team 2021-01-24 14:10
2444 New Normal doom2-nerve: misaligned textures on map05 skyjake 2021-01-14 11:30 Doomsday Engine - 3.0
2443 New Normal [3.0] External textures load process ignores game id subfolders skyjake 2021-01-14 07:59 Doomsday Engine - 3.0
2440 New Normal [2.3] Render Hack Regressions skyjake 2021-01-11 09:07 Doomsday Engine - 2.3.x
2438 New Normal Support for non vanilla length hubs Deng Team 2020-12-10 19:12
2437 New Normal Application terminated due to exception: std::bad_alloc Deng Team 2020-12-04 23:56
2435 New Normal Plutonia: invisible bridges: wrong floor texture placement skyjake 2020-11-17 12:42 Doomsday Engine - 2.3.x
2432 New Normal Hexen: Heresiarch is very fast on Chantry (HEXDD) skyjake 2020-09-21 10:17 Doomsday Engine - 2.3.x
2429 New Normal Hexen: item is used after load game Deng Team 2020-09-07 15:37 Doomsday Engine - 2.3.x
2428 New Normal Hexen: inconsistent saves Deng Team 2020-09-07 15:34 Doomsday Engine - 2.3.x
2422 New Normal Sprite clipping as in Software mode (it already done before in Strife Veteran Edition) Deng Team 2020-04-24 11:09
2421 New Lowest Multiplayer "zombie player" voodoo spawnspot Deng Team 2020-04-19 15:39
2414 New Normal Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window Deng Team 2020-02-08 14:18
2404 New Normal REKKR compatibility issues skyjake 2020-01-22 06:32 Doomsday Engine - Modding
2399 New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-13 07:10 Doomsday Engine - 2.3.x
2398 New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57
2388 New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2019-12-31 09:48 Doomsday Engine - Modding
2386 New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2019-12-31 08:55 Doomsday Engine - 2.3.x
2385 New Normal [Heretic] Deactivating a one-time teleport Deng Team 2019-12-31 08:54 Doomsday Engine - Modding
2382 New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2019-12-27 12:52 Doomsday Engine - 2.3.x
2367 New Low [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found skyjake 2019-12-11 06:09 Doomsday Engine - 2.3.x
2363 New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2019-12-06 06:22 Doomsday Engine - 2.3.x
2350 New Low [Doom] Status bar drawing glitch in Doom Registered v1.1 skyjake 2019-11-02 21:29 Doomsday Engine - Vanilla / Gameplay
2334 New High Client should load server's data files when connecting via command line skyjake 2019-06-24 14:40 Doomsday Engine - 2.3.x
2332 New Normal Duplicate server entries on master-server 2019-06-24 14:39 Doomsday Engine - Multiplayer
2331 New Normal Server doesn't check wads (connecting via command line) 2019-06-24 14:37 Doomsday Engine - Multiplayer
2329 New Normal Gnome Icon 2019-05-01 19:32 Doomsday Engine - 3.0
2328 New Low Not all official releases of IWADs are recognized (e.g., older than v1.9) skyjake 2019-04-25 03:08 Doomsday Engine - 2.3.x
2326 New High [Doom] PRCP map32; player incorrectly spawning as camera 2019-04-06 15:47 Doomsday Engine - Modding
2324 New Normal Sky texture issue upon MOD loading/unloading in game 2019-03-24 22:24 Doomsday Engine - Modding
2323 New Normal Saved games are deleted after opening game 2019-03-10 23:38
2310 New Low [UI] Metadata text wrapping: should force-break very long words in Package Info popup skyjake 2018-12-18 15:26 Doomsday Engine - 2.3.x
2308 New Normal [UI] Package tags need to wrap to multiple lines skyjake 2018-12-16 16:13 Doomsday Engine - 2.3.x
2301 New Normal Restart playing MIDI music using new soundfont after changing soundfont in Settings 2018-12-11 21:13 Doomsday Engine - 2.3.x
2282 New Normal Doom64 Absolution uncaught exception 2018-09-10 12:44 Doomsday Engine - Modding
2265 New Normal [Windows] Improved fullscreen Alt-Tab / focus lost behavior skyjake 2017-10-30 07:29 Doomsday Engine - Input and game controllers
2262 New Normal [Hexen] Quest switches in Griffin Chapel aren't working skyjake 2017-08-08 06:50 Doomsday Engine - Vanilla / Gameplay
2259 New Normal Mouse unusable on ArchLinux with Gnome / Wayland 2017-07-23 16:26 Doomsday Engine - 3.0
2258 New Normal [Doom] Falling through 3D bridges 2017-07-21 03:40 Doomsday Engine - Vanilla / Gameplay
2257 New Normal FIREBLU texture replacements blink in Doom II 2017-07-17 04:19 Doomsday Engine - Rendering
2256 New Normal Sky clipping through ceiling 2017-07-06 16:05 Doomsday Engine - Rendering
2253 New Normal [Doom] Arch-vile sprite disappears when resurrecting a monster skyjake 2017-07-01 02:09 Doomsday Engine - Vanilla / Gameplay
2239 New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-05 01:07 Doomsday Engine - Rendering
2236 New Normal Hitscan issues skyjake 2017-04-04 03:16 Doomsday Engine - Vanilla / Gameplay
2235 New Normal Afrits sometimes become invisible when frozen skyjake 2017-04-03 20:08 Doomsday Engine - 2.3.x
2233 New Normal Fov 160 issues with texture filtering skyjake 2017-04-03 11:10 Doomsday Engine - Rendering
2209 New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2017-03-05 12:12 Doomsday Engine - 2.3.x
2194 New Normal Enhanced player weapon 3D model animations (VR compatible) 2017-01-19 10:34 Doomsday Engine - Rendering
2180 New Normal Task bar shows only partially (Intel Mobility) 2016-10-10 05:51 Doomsday Engine - Rendering
2152 New Urgent [Hexen] Afrits become stuck/invincible in multiplayer 2016-03-27 07:49 Doomsday Engine - Multiplayer
2120 New Normal Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional) 2015-10-11 22:17 Doomsday Engine - Modding
2118 New Normal [HeXen] Possible mishandling of sector effect 200 (sky textures) 2015-10-08 23:29 Doomsday Engine - Vanilla / Gameplay
2117 New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2015-10-08 21:24 Doomsday Engine - Vanilla / Gameplay
2109 New High [Doom] "Doomsday of UAC" invisible stairs not climable 2015-08-08 22:46 Doomsday Engine - Vanilla / Gameplay
2107 New Normal [Heretic] [Hexen] Line attacks produce no sound on impact 2015-08-03 12:02 Doomsday Engine - Modding
2104 New High [Doom] Boss Brain generators incorrect position 2015-07-29 10:07 Doomsday Engine - Rendering
2097 New Normal [Doom] Lost Soul boucing accuracy in Ultimate Doom 2015-07-03 01:17 Doomsday Engine - Vanilla / Gameplay
2096 New Low [Heretic] [HeXen] hud number one offset 2015-06-20 22:07 Doomsday Engine - Rendering
2094 New Normal Incorrect "Pillar-Door Statue" model direction in some cases in Heretic skyjake 2015-06-19 16:02 Doomsday Engine - Rendering
2091 New Normal State Particles won't start for Afrit in some cases (Hexen) Deng Team 2015-06-15 20:38 Doomsday Engine - Rendering
2090 New Normal Missile with no death state error 2015-06-13 22:25 Doomsday Engine - Modding
2084 New Low "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen 2015-06-08 03:02 Doomsday Engine - Modding
2068 New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2015-05-21 10:46 Doomsday Engine - Vanilla / Gameplay
2067 New Normal [Heretic Multiplayer] Inventory doesn't auto scroll if can't use item 2015-05-20 16:25 Doomsday Engine - Multiplayer
2066 New High [Heretic Multiplayer] Iron Lich firewall doesn't expand 2015-05-20 16:21 Doomsday Engine - Multiplayer
2065 New Normal [Heretic Multiplayer] Wings of Wrath bugs 2015-05-20 16:18 Doomsday Engine - Multiplayer
2064 New Urgent Bugs in HeXen Multiplayer 2015-05-20 12:07 Doomsday Engine - Multiplayer
2056 New Normal Moving platforms sound origin incorrect 2015-05-16 10:47 Doomsday Engine - Vanilla / Gameplay
2055 New Normal [MP] Multiple instances can't connect to a local server 2015-05-16 10:46 Doomsday Engine - Multiplayer
2054 New Low [MP] No weapon pickup notification in Hexen 2015-05-16 10:44 Doomsday Engine - Multiplayer
2048 New High Particle effects obscure map objects 2015-05-13 03:50 Doomsday Engine - Rendering
2042 New High Mobj spawning at sector boundary height should choose highest contacted floor 2015-05-09 20:59 Doomsday Engine - Vanilla / Gameplay
2041 New Normal Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248} 2015-05-09 00:15 Doomsday Engine - Rendering
2027 New Normal Doom64TC map is missing 'on' textures for switches 2015-05-03 00:46 Doomsday Engine - Modding
2021 New High Doom64's ingame music is severely broken 2015-04-30 18:52 Doomsday Engine - Modding
2013 New Normal [Doom] Pain Elemental Vanilla/Boom compatibility option 2015-04-08 17:05 Doomsday Engine - Vanilla / Gameplay
2012 New Normal [Doom] Boom bug in Memento Mori II 2015-04-08 17:01 Doomsday Engine - Modding
2007 New Normal [Hexen] Mana given when collecting already-owned, fourth-weapon pieces 2015-03-30 18:26 Doomsday Engine - Vanilla / Gameplay
2000 New Normal [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes) 2015-03-20 09:18 Doomsday Engine - Vanilla / Gameplay
1999 New Normal Window focus/close events ignored during busy mode (should defer) 2015-03-18 15:25 Doomsday Engine - Input and game controllers
1989 New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2015-03-08 17:04 Doomsday Engine - Multiplayer
1988 New Normal [MP] When spawning on a weapon, weapon fires at speed of pistol 2015-03-08 02:10 Doomsday Engine - Multiplayer
1981 New Normal Alerts can be opened in Busy mode, causing occasional visual artifacts 2015-02-18 11:54 Doomsday Engine - Input and game controllers
1980 New Low Client should refuse to use the same userdir as another already running client 2015-02-16 00:19 Doomsday Engine - 2.3.x
1972 New Normal [MP] Fast-moving planes not always reach destination on client-side 2015-02-11 18:44 Doomsday Engine - Multiplayer
1968 New Low [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly) 2015-02-11 11:10 Doomsday Engine - Rendering
1967 New Normal [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled 2015-02-11 11:07 Doomsday Engine - Multiplayer
1965 New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2015-02-11 10:57 Doomsday Engine - Multiplayer
1963 New High [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer) 2015-02-11 10:46 Doomsday Engine - Multiplayer
1961 New Normal Client fatal error due to invalid data received from server 2015-02-11 10:11 Doomsday Engine - Multiplayer
1958 New Normal Help infine clash with already playing infine 2015-01-30 23:54 Doomsday Engine - Rendering
1957 New Low [Doom] God Mode cheat doesn't respect Values def 2015-01-30 20:18 Doomsday Engine - Modding
1942 New Low About dialog contents clipping vs -fontsize 2015-01-12 21:02 Doomsday Engine - Rendering
1928 New Normal GameSession: ThingArchive::serialIdFor: Thing archive exhausted! 2014-12-11 22:52 Doomsday Engine - Rendering
1925 New Normal [Doom] Values def can't change nightmare skill level option 2014-12-04 22:34 Doomsday Engine - Modding
1923 New Normal PNG textures render as solid black (embedded in WAD) 2014-12-04 13:55 Doomsday Engine - Modding
1921 New Normal [Doom] No screen wipe from map to post map InFine 2014-12-04 00:37 Doomsday Engine - Vanilla / Gameplay
1897 New Low Slightly different sprite clipping in Dday versus vanilla 2014-11-12 11:41 Doomsday Engine - Vanilla / Gameplay
1894 New Normal [Heretic] Map that relies on original footclipping 2014-11-04 00:29 Doomsday Engine - Vanilla / Gameplay
1893 New Low Automap drawing difference to original games 2014-11-04 00:17 Doomsday Engine - Vanilla / Gameplay
1885 New Normal [Multiplayer] Incorrect player numbers in scoreboard between maps 2014-10-19 19:53 Doomsday Engine - Multiplayer
1883 New Normal [MP] no teleporter sound when spawning/respawning 2014-10-19 19:50 Doomsday Engine - Multiplayer
1880 New High Key repeat rate is dependent on the user's configuration at OS level 2014-10-16 23:50 Doomsday Engine - Input and game controllers
1863 New Low [automap] line updating 2014-09-09 12:22 Doomsday Engine - Rendering
1858 New Low 0 tic/time handling 2014-08-22 11:08 Doomsday Engine - Modding
1828 New Low Tutorial doesn't claim mouse after clicking during launch 2014-06-19 13:12 Doomsday Engine - Input and game controllers
1827 New High [Doom] Revenant infinite loop case 2014-06-19 00:01 Doomsday Engine - Vanilla / Gameplay
1819 New Normal Mobj Particles won't start. 2014-06-02 19:02 Doomsday Engine - Rendering
1816 New Normal First sound played at map start up erroneously doesn't play 2014-05-30 11:58 Doomsday Engine - Modding
1815 New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2014-05-27 19:20 Doomsday Engine - Rendering
1783 New Normal Ambient occlusion crosses sectors with different heights 2014-04-25 15:39 Doomsday Engine - Rendering
1744 New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2014-04-08 22:00 Doomsday Engine - Vanilla / Gameplay
1735 New Low Doom2 PWAD save games use level name from IWAD 2014-03-13 03:08 Doomsday Engine - User interface
1723 New Normal [Value def's] impossible to remove pistol 2014-02-02 22:26 Doomsday Engine - Modding
1718 New Low Inventory item display/selection issues 2014-01-25 01:02 Doomsday Engine - Modding
1709 New Low Infine events interfere with taskbar 2014-01-07 20:56 Doomsday Engine - Input and game controllers
1701 New Normal [Doom] Map08/ExM8 sound emulation 2014-01-03 17:03 Doomsday Engine - Vanilla / Gameplay
1661 New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2013-11-11 09:06 Doomsday Engine - Vanilla / Gameplay
1660 New Normal Player start near wall leads to misplaced player 2013-11-10 22:08 Doomsday Engine - Modding
1644 New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2013-10-28 20:45 Doomsday Engine - Vanilla / Gameplay
1631 New Low Doom 2 finale: animation speeds for the Cast 2013-10-22 12:44 Doomsday Engine - Rendering
1598 New Low Strange vertical view bobbing when running into walls 2013-10-18 11:08 Doomsday Engine - Vanilla / Gameplay
1597 New Low [HUD] Psprite positioning too low 2013-10-18 11:06 Doomsday Engine - Rendering
1593 New Low [Doom] Excess state in rocket explosion 2013-10-18 10:58 Doomsday Engine - Modding
1592 New Low [HUD] Weapon lower animation briefly restarts 2013-10-18 10:57 Doomsday Engine - Rendering
10 New Normal [InFine] Line spacing for text 2013-10-11 12:18 Doomsday Engine - Rendering
1130 New Low Mana bars on the statusbar ignore opacity 2013-08-05 09:09 Doomsday Engine - Rendering
1129 New Normal Various mobj Z movement clipping bugs 2013-08-05 08:49 Doomsday Engine - Vanilla / Gameplay
1126 New Normal MD2 model render pop 2013-07-25 09:28 Doomsday Engine - Rendering
1125 New Low Handling missing OpenGL support during launch 2013-07-25 01:25 Doomsday Engine - Rendering
1096 New Normal [Doom] Red shadows in status bar font 2012-10-19 14:19 Doomsday Engine - Rendering
1092 New Low [Chex/HacX] Weapon names in Controls menu 2012-10-03 19:20 Doomsday Engine - Modding
1091 New Low No sound effect played when pressing F7 or F8 2012-09-26 18:05 Doomsday Engine - Input and game controllers
1088 New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2012-09-02 21:25 Doomsday Engine - Rendering
1083 New Normal In-game window contents resizing glitches 2012-08-28 17:53 Doomsday Engine - Rendering
1081 New Low [Doom] Chainsaw sounds do not match original game 2012-08-28 17:39 Doomsday Engine - Vanilla / Gameplay
1078 New High Patch texture composition logic errors 2012-08-25 02:28 Doomsday Engine - Vanilla / Gameplay
1076 New Normal [Doom] 3d movement option broken 2012-08-12 21:54 Doomsday Engine - Vanilla / Gameplay
1069 New Normal Default background colour for holes in splash screens 2012-07-23 07:54 Doomsday Engine - Rendering
1067 New Low White player arrow missing on automap 2012-07-21 02:36 Doomsday Engine - Rendering
1064 New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2012-07-09 22:27 Doomsday Engine - Modding
1063 New Normal Flash state models offset incorrectly in 16:10 2012-07-03 12:05 Doomsday Engine - Rendering
1059 New Normal [Heretic] Health counter jumps up and down 2012-06-24 17:05 Doomsday Engine - Rendering
1058 New Low [Heretic] D'sparil only supports up to 256 teleporter spots 2012-06-20 16:12 Doomsday Engine - Modding
1045 New Low [Hexen] Moving platform sound loops while menu open 2012-05-17 11:24 Doomsday Engine - Vanilla / Gameplay
1042 New High [Windows] Alt key and console activation 2012-05-15 08:16 Doomsday Engine - 3.0
1041 New High [Windows] Pressing Alt/AltGr key confuses turning 2012-05-15 07:57 Doomsday Engine - 3.0
1032 New Normal [Heretic] Badguy auto/raise lower to camera 2012-04-24 09:31 Doomsday Engine - Modding
1031 New Normal Shootable triggers and freelook 2012-04-20 13:31 Doomsday Engine - Modding
1015 New High Player getting stuck on certain walls? 2012-03-31 07:58 Doomsday Engine - Vanilla / Gameplay
1008 New Normal HUD weapon discrepancy (in release build?) 2012-03-09 21:17 Doomsday Engine - Vanilla / Gameplay
1007 New Normal [Doom] Sound emitter overlap handling 2012-03-09 12:08 Doomsday Engine - Vanilla / Gameplay
1004 New Normal [Hexen] 3D Tree_Destructive appearance is incorrect 2012-03-05 13:48 Doomsday Engine - Rendering
997 New Normal [Hexen] Player gets stuck in turning polyobjs 2012-03-04 12:18 Doomsday Engine - Vanilla / Gameplay
995 New Low [Doom] Shotgun Guy drops multiple Shotguns? 2012-03-04 10:30 Doomsday Engine - Modding
975 New Normal [Doom] Armour Helmets full bright 2011-11-16 12:59 Doomsday Engine - Vanilla / Gameplay
972 New Normal [Doom] Lost Souls infinite Z height 2011-10-25 19:54 Doomsday Engine - Modding
970 New Low [Doom] Evil Eye height issue 2011-10-19 09:03 Doomsday Engine - Modding
968 New Normal [Doom] Mancubus attacks and high Z height differences 2011-09-12 12:32 Doomsday Engine - Vanilla / Gameplay
967 New Low Sprite angling incorrect at sharp angles 2011-09-12 12:14 Doomsday Engine - Rendering
964 New Normal [XG] Sounds ignore defined group 2011-06-17 07:48 Doomsday Engine - Modding
963 New Normal "spawnmobj" baddies auto wake up in area the player has shot 2011-06-13 20:18 Doomsday Engine - Modding
959 New Normal [Doom] Crushed bad guys and tag666 2011-03-31 15:01 Doomsday Engine - Vanilla / Gameplay
925 New Normal [Doom] Map32: Secret exit quirk not replicated 2010-07-09 09:19 Doomsday Engine - Vanilla / Gameplay
919 New Normal [Doom] Blast damage algorithm 2010-06-10 08:56 Doomsday Engine - Vanilla / Gameplay
918 New Low Particles and looking up/down sharply 2010-06-09 13:09 Doomsday Engine - Rendering
915 New Low [Hexen] Wraithverge Ghosts incorrectly full bright 2010-06-03 20:15 Doomsday Engine - Vanilla / Gameplay
910 New Normal Flat tiling error with custom flats 2010-05-30 14:41 Doomsday Engine - Rendering
909 New Normal [Hexen] Tiny difference in Ettin behaviour 2010-05-27 12:44 Doomsday Engine - Vanilla / Gameplay
908 New High Detail texture maximum distance ignored 2010-05-11 23:31 Doomsday Engine - Rendering
883 New High [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) 2010-04-03 00:44 Doomsday Engine - Rendering
882 New Normal Fullbright psprites and colored lighting 2010-03-31 15:46 Doomsday Engine - Rendering
877 New High Texture offset anomaly 2010-03-21 11:42 Doomsday Engine - Vanilla / Gameplay
787 New Normal [Co-op] Voodoo dolls not supported 2009-09-26 09:08 Doomsday Engine - Vanilla / Gameplay
753 New Lowest [Hexen] Invincible Afrits 2009-08-31 19:34 Doomsday Engine - Modding
729 New Low Models cut off in 16:10 view ratio 2009-07-13 22:03 Doomsday Engine - Rendering
684 New Normal Sprites moving up if their bottom intersects the floor 2009-05-07 10:15 Doomsday Engine - Vanilla / Gameplay
671 New Normal [Heretic] Enemy missile spreads have incorrect vertical aim 2009-04-14 16:28 Doomsday Engine - Modding
669 New Low 0 tic state issues 2009-04-14 12:43 Doomsday Engine - Modding
665 New Low [Heretic] Some missiles should not splash 2009-04-13 19:07 Doomsday Engine - Modding
637 New High [Hexen] Class change in-game causes instability, issues 2009-03-02 22:04 Doomsday Engine - Modding
613 New Low [InFine] Inadvertent background animation 2009-02-25 22:42 Doomsday Engine - Rendering
552 New Normal Ambient occlusion on middle surfaces of 2-sided lines 2008-10-24 11:52 Doomsday Engine - Rendering
514 New Low Light decoration placement on planes if origin is incident with a sector boundary 2008-05-29 10:23 Doomsday Engine - Rendering
511 New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2008-04-24 09:20 Doomsday Engine - Rendering
388 New Low Missile speeds (steep vertical angles) 2006-12-18 00:22 Doomsday Engine - Modding
263 New Normal Particles rendered at wrong height 2005-11-07 18:36 Doomsday Engine - Rendering
2436 In Progress Normal Incompatibility with the new M1 skyjake 2020-11-24 12:51 Doomsday Engine - 2.3.1
2376 In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2019-12-23 07:52 Doomsday Engine - Build system and tools
2370 In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2019-12-14 21:12 Doomsday Engine - Rendering
2354 In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-11-26 15:49 Doomsday Engine - Modding
1876 In Progress High [XG] Floor chains appear infunctional skyjake 2014-10-11 11:08 Doomsday Engine - Modding
2085 Progressed Normal [Dehacked] Sprite name table patches not supported (Crashes) 2015-06-08 08:39 Doomsday Engine - Modding
2025 Progressed Normal Doom64TC does not have a fully functional HUD rhargrave 2015-05-02 23:12 Doomsday Engine - Modding
2017 Progressed Normal Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding skyjake 2015-04-29 23:10 Doomsday Engine - Build system and tools
1952 Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2015-01-27 20:57 Doomsday Engine - Modding
1929 Progressed Normal Sprite priority handling 2014-12-12 20:31 Doomsday Engine - Modding
1821 Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2014-06-14 12:22 Doomsday Engine - Vanilla / Gameplay
1808 Progressed High New sprites in addons do not work 2014-05-20 10:40 Doomsday Engine - Modding
1734 Progressed Low Games' Help InFine scripts have no sounds 2014-03-11 12:42 Doomsday Engine - Vanilla / Gameplay
1606 Progressed Normal M_THERMM and HUD message font replacement 2013-10-19 16:53 Doomsday Engine - Modding
1591 Progressed Low [BSP] Fully overlapped map geometry is not always split 2013-10-18 10:55 Doomsday Engine - Modding
1104 Progressed Normal Replacement flats VS texture animations 2012-12-18 14:50 Doomsday Engine - Modding
1089 Progressed High [MP] Client cannot dismiss "Help/Info" finale 2012-09-18 10:48 Doomsday Engine - Multiplayer
966 Progressed Normal [Doom] Use of CWILV graphics on automap 2011-07-20 17:20 Doomsday Engine - Rendering
921 Progressed High Blockmap-defined Linedef crossing order 2010-06-22 23:07 Doomsday Engine - Vanilla / Gameplay
778 Progressed Urgent Gamepad usability issues 2009-09-17 16:56 Doomsday Engine - Input and game controllers
566 Progressed Low [Resampler] Low quality sound samples play distorted 2008-11-06 21:14 Doomsday Engine - Modding
287 Progressed Low Changes to BLOOD states ignored 2006-05-31 08:44 Doomsday Engine - Modding
251 Progressed High [Doom] Nightmare monsters sometimes not fast 2005-08-23 00:27 Doomsday Engine - Vanilla / Gameplay
2455 Resolved Normal rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only Deng Team 2021-03-20 14:23 Doomsday Engine - Build system and tools
2447 Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27 Doomsday Engine - 2.3.1
2446 Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 15:00 Doomsday Engine - 2.3.1
2442 Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06 Doomsday Engine - 2.3.1
2431 Resolved Normal Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only skyjake 2020-09-21 00:47 Doomsday Engine - Build system and tools
2337 Feedback Normal No doom II can be selected from the master list in the server tab tacgnol 2019-06-26 04:35 Doomsday Engine - 2.3.x
1993 Feedback High Switching maps while XG lines are active causes seg fault vermil 2015-03-12 12:51 Doomsday Engine - Modding
1915 Feedback Lowest Click-to-focus also handled as UI click Deng Team 2014-11-28 11:31 Doomsday Engine - Input and game controllers
1817 Feedback Normal Premap infine and preplaying music oversight vermil 2014-05-30 12:03 Doomsday Engine - Modding
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