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# Project Tracker Status Priority Subject Assignee Updated % Done
2405 Doomsday Engine Feature New Normal Per-model FOV for rendering psprite models skyjake 2020-01-22 20:32

2400 Doomsday Engine Bug In Progress Normal Some models are not rendered (invisible) or rendered only partially skyjake 2020-01-17 07:24

2396 Doomsday Engine Bug Resolved Normal TGA images have red and blue channels swapped (3D model skin) skyjake 2020-01-07 14:31

2379 Doomsday Engine Feature Resolved Normal HUD Weapon FOV 4:3 adaptation skyjake 2020-01-18 11:43

2373 Doomsday Engine Bug Resolved Normal Avoid near-clipping player weapon models skyjake 2019-12-29 04:06

2363 Doomsday Engine Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2019-12-06 06:27

2298 Doomsday Engine Feature New Normal Upgrade Assimp to latest 4.x version skyjake 2019-10-27 20:13

2239 Doomsday Engine Bug New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-10 21:01

2194 Doomsday Engine Bug New Normal Enhanced player weapon 3D model animations (VR compatible) 2017-01-19 10:34

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2019-11-29 21:06

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1646 Doomsday Engine Feature New Normal Stereo 3D enhancements 2019-11-29 19:22

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1592 Doomsday Engine Bug New Low [HUD] Weapon lower animation briefly restarts 2017-04-03 15:04

1539 Doomsday Engine Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

1361 Doomsday Engine Feature Progressed Normal Rotation of objects away from walls during map load 2019-11-29 16:34

1323 Doomsday Engine Feature New Normal Set skin on particle model from within particle generator 2016-08-09 10:56

1276 Doomsday Engine Feature New Normal Attach dynamic lights on models 2016-08-09 10:50

1242 Doomsday Engine Feature New High Player weapon particle muzzle flashes (for external viewers only) 2019-11-29 16:19

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1231 Doomsday Engine Feature New Normal Ragdoll physics 2019-11-29 16:05

1004 Doomsday Engine Bug New Normal [Hexen] 3D Tree_Destructive appearance is incorrect 2017-04-03 14:50

729 Doomsday Engine Bug New Low Models cut off in 16:10 view ratio 2017-04-03 14:56

390 Doomsday Engine Feature New Low Alignpitch/yaw flags for model particles 2019-11-29 23:09

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