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# Project Tracker Status Priority Subject Assignee Updated % Done
6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1357 Doomsday Engine Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2019-11-29 16:43

1416 Doomsday Engine Feature New Urgent [Doom] Invisible "fuzz" effect 2017-04-03 18:43

1548 Doomsday Engine Feature Progressed Normal Multi-monitor support 2019-11-29 16:33

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

2160 Doomsday Engine Feature Progressed Low Custom screenshader support and profiles Deng Team 2020-02-04 21:49

2411 Doomsday Engine Bug Resolved Normal Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10) skyjake 2020-02-04 21:56

2436 Doomsday Engine Bug New Normal Incompatibility with the new M1 ? Deng Team 2020-11-25 11:09

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