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# Project Tracker Status Priority Subject Assignee Updated % Done
2387 Doomsday Engine Feature New Normal [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option) Deng Team 2020-01-01 21:53

2388 Doomsday Engine Bug New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2020-01-01 21:52

2385 Doomsday Engine Bug New Normal [Heretic] Deactivating a one-time teleport Deng Team 2020-01-01 21:52

2235 Doomsday Engine Bug New Normal Afrits sometimes become invisible when frozen skyjake 2019-12-01 22:27

2068 Doomsday Engine Bug New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2019-11-30 08:25

1076 Doomsday Engine Bug New Normal [Doom] 3d movement option broken 2019-11-29 22:58

1129 Doomsday Engine Bug New Normal Various mobj Z movement clipping bugs 2019-11-29 22:58

1661 Doomsday Engine Bug New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2019-11-29 22:58

997 Doomsday Engine Bug New Normal [Hexen] Player gets stuck in turning polyobjs 2019-11-29 22:58

1764 Doomsday Engine Feature New Normal DMU 2.0: Generate network deltas 2019-11-29 20:19

438 Doomsday Engine Feature New Low Accurately hit testing fast projectiles (compatibility option) 2019-11-29 15:24

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

2007 Doomsday Engine Bug New Normal [Hexen] Mana given when collecting already-owned, fourth-weapon pieces 2018-10-27 15:53

1015 Doomsday Engine Bug New High Player getting stuck on certain walls? 2017-04-03 18:34

1644 Doomsday Engine Bug New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2017-04-03 18:34

787 Doomsday Engine Bug New Normal [Co-op] Voodoo dolls not supported 2017-04-03 18:34

919 Doomsday Engine Bug New Normal [Doom] Blast damage algorithm 2017-04-03 18:34

959 Doomsday Engine Bug New Normal [Doom] Crushed bad guys and tag666 2017-04-03 18:34

968 Doomsday Engine Bug New Normal [Doom] Mancubus attacks and high Z height differences 2017-04-03 18:34

2117 Doomsday Engine Bug New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2017-04-03 18:33

1894 Doomsday Engine Bug New Normal [Heretic] Map that relies on original footclipping 2017-04-03 18:33

2097 Doomsday Engine Bug New Normal [Doom] Lost Soul boucing accuracy in Ultimate Doom 2017-04-03 18:33

963 Doomsday Engine Bug New Normal "spawnmobj" baddies auto wake up in area the player has shot 2017-04-03 15:01

669 Doomsday Engine Bug New Low 0 tic state issues 2017-04-03 14:57

671 Doomsday Engine Bug New Normal [Heretic] Enemy missile spreads have incorrect vertical aim 2017-04-03 14:57

665 Doomsday Engine Bug New Low [Heretic] Some missiles should not splash 2017-04-03 14:57

972 Doomsday Engine Bug New Normal [Doom] Lost Souls infinite Z height 2017-04-03 14:55

1660 Doomsday Engine Bug New Normal Player start near wall leads to misplaced player 2017-04-03 14:40

2090 Doomsday Engine Bug New Normal Missile with no death state error 2017-04-03 13:42

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2019-11-30 08:25

921 Doomsday Engine Bug Progressed High Blockmap-defined Linedef crossing order 2019-11-29 23:06

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