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Feature #9

Use local server to run single-player games

Added by skyjake over 6 years ago. Updated 3 months ago.

Status:
Progressed
Priority:
High
Assignee:
-
Category:
Redesign
Target version:
Start date:
2014-04-18
% Done:

0%

Tags:

Description

The objective is to make the engine always run in client/server mode, even locally in single-player games.

Completion of this feature is planned to be a milestone for incrementing the major version number.

Note: On mobile devices (iOS/Android), there still needs to be a way to compile everything into a single binary. In this scenario, the server and client would be running in the same process and communicate over a simulated network link. It would be necessary to share cached resources to avoid needless duplication. However, the majority of the engine can remain oblivious to this arrangement.

For more information, see the Unified networking proposal


Related issues

Related to Feature #1754: Start local server using client GUINew2014-04-18

Related to Feature #1757: Separate server and client sourcesNew2014-04-18

Related to Feature #1764: DMU 2.0: Generate network deltas New2014-04-18

Related to Feature #1766: Server-supplied (i.e., remote) resource filesClosed2014-04-18

Related to Feature #1767: Network delta profilerNew2014-04-18

Related to Bug #2006: [MP] Automap and Inventory left open on player deathClosed2015-03-30

Precedes Feature #1614: Improved demo recording and playbackNew2014-04-19

History

#1 Updated by skyjake over 6 years ago

  • Category set to Redesign

#2 Updated by skyjake over 6 years ago

  • Tags set to Client, Server
  • Priority changed from Normal to High

#3 Updated by skyjake about 5 years ago

  • Target version changed from 2.0 – Home UI & Packages to 51

#4 Updated by skyjake almost 5 years ago

  • Target version changed from 51 to Architecture

#5 Updated by skyjake almost 5 years ago

  • Assignee deleted (Deng Team)

#6 Updated by skyjake almost 5 years ago

  • Description updated (diff)

#7 Updated by skyjake almost 5 years ago

  • Related to Bug #2006: [MP] Automap and Inventory left open on player death added

#8 Updated by skyjake over 3 years ago

  • Status changed from In Progress to Progressed

#9 Updated by skyjake 3 months ago

  • Subject changed from Unified networking to Use local server to run single-player games

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