Feature #1620: XG 2.0
XG stops working when loading a save game
With this wad, the XG seems to stop working on the current map 1.9 Beta6.9 if one loads a save game.
For instance in the start room of Map04, a bad guy teleporter pen and Soul Sphere containing alcove opens once you kill the Arachnotrons. This works fine if you go straight to the map. But if you load a savegame on the map, it doesn't work.
Experimentation with an XG switch on Map03 (sector 589) suggests that the activation checking aspect of the XG seem to work if one loads the map from a savegame, as in the XG switch lights up, but doesn't perform the operation it should; it should raise another XG switch out of the ground (sector 550).
Certinally, the XG in this wad conincidently doesn't work at tall in 1.8.6 unless one extracts the deds, as the sole review for the wad at the above link states (I didn't write it, but I have confirmed what it states). But I don't think this is related to that.