Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
The "rend-dev-nosprite" console cvar conflicts with the HeXen mobj action's "A_UnHideThing" and presumably the associated "A_SerpentHide" and cause Dday to freeze if one is called while the above console command is set to 1 (i.e so that no sprites are rendered).
Given that these mobj actions turn off and on the rendering of a mobj's sprites, it's probably an oversight (i.e the A_UnhideThing code doesn't know what to do if the sprites are already not being rendered by the above console command).
#2 Updated by danij almost 10 years ago
I have not been able to locate any serious issues related to the rend-dev-nosprite cvar and a potential interaction with these action functions.
Could you detail what you think isn't working correctly and/or provide a step-by-step method for replicating the issue.