Significant CPU cache misses with fakeradio enabled
When fakeradio is enabled Doomsday is currently suffering significant CPU cache misses when doing the setup needed to call Rend_RadioSegSection in doRenderSeg. Obviously the problem is exacerbated by the complexity of the map geometry in-view.
Note that this problem has already been resolved in the mapcache branch.
I'm adding this tracker item merely to document/record the issue.
Labels: OpenGL Renderer