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Bug #859

cmake cannot find source file [win32]

Added by arclore over 12 years ago. Updated almost 10 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2010-01-22
% Done:

100%


Description

CMake Error in CMakeLists.txt:
Cannot find source file "sys_cdaudio.c". Tried extensions .c .C .c++ .cc
.cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx

The lines in question are 611-622:

SET (DENG_ARCH_SPECIFIC_SOURCES
${CMAKE_SOURCE_DIR}/engine/win32/src/dd_winit.c
${CMAKE_SOURCE_DIR}/engine/win32/src/sys_cdaudio.c
${CMAKE_SOURCE_DIR}/engine/win32/src/sys_console.c
${CMAKE_SOURCE_DIR}/engine/win32/src/sys_findfile.c
${CMAKE_SOURCE_DIR}/engine/win32/src/sys_input.c
${CMAKE_SOURCE_DIR}/engine/win32/src/sys_mixer.c
${CMAKE_SOURCE_DIR}/engine/win32/src/sys_musd_win.c
${CMAKE_SOURCE_DIR}/engine/win32/src/sys_sfxd_ds.c
${CMAKE_SOURCE_DIR}/engine/win32/src/sys_sfxd_loader.c
${CMAKE_SOURCE_DIR}/engine/win32/src/sys_window.c
${LZSS_SOURCES})

Of the ten source files listed (not counting lzss_sources), five do not exist in this directory:
sys_cdaudio.c
sys_mixer.c
sys_musd_win.c
sys_sfxd_ds.c
and sys_sfxd_loader.c

Labels: Build System

History

#1 Updated by arclore over 12 years ago

I experimented a little with just commenting out the offending lines in cmakelists.txt. The generating completes, and it compiles up to a point when it appears to run into a bug in the default FindOpenGL.cmake.

If the system is WIN32 AND NOT CYGWIN, it does not even attempt to set an include directory for OpenGL; it never encounters a FIND_PATH command.

#2 Updated by arclore over 12 years ago

Disregard last comment
I was missing wglext.h

#3 Updated by danij almost 11 years ago

Cmake is not fully setup for use on WIN32. On WIN32 you currently have three options:

Use the Visual C++ solution, found in \build\win32\vs8
Use the Visual C++ command line compiler with vcbuild.bat, found in \build\win32
Use the CodeBlocks solution, found in \build\codeblocks and the Visual C++ command line compiler

CmakeLists as since been rewritten by skyjake (and now can be used on WIN32 too) but is not yet usable to produce a release build. As of Doomsday 1.9.0-beta7 we will be switching to cmake on all supported platforms.

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