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Bug #796

Automap updating whilst fading away

Added by vermil almost 13 years ago. Updated almost 10 years ago.

Status:
Closed
Priority:
Low
Assignee:
Category:
-
Target version:
Start date:
2009-10-02
% Done:

100%


Description

I wasn't sure whether to class this as a "bug". But it isn't an RFE either IMO.

In Heretic and HeXen, the map doesn't update as you move around, presumably for atmosphere (though it might be nice to have a cvar to optionally enable Doom style updating).

However when you close the map in both these games, Dday fills in all the new lines the player has seen while they have had the map up, while it is fading away. This looks a bit strange. Maybe Dday could update the map after it had faded away?

Labels: Graphics

History

#1 Updated by danij about 12 years ago

Fixed for 1.9.0-beta6.8

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