Bug #782

[Hexen] Saved games: Segment [107] failed alignment check

Added by roffalcopter almost 13 years ago. Updated almost 10 years ago.

Target version:
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I just recently reinstalled doomsday engine to add jDoom which I didn't have installed, I had a save game on the Wastelands on Hexen and other just a little bit before. Now I can load them and play them, but as soon as I try to return to Shadow Wood (no matter from which level), I get this error:
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyobjects.
Load ACS scripts

Corrupt save game: Segment [107] failed alignment check

Not sure if the reinstall had anything to do with it, but it's there...

Labels: jHexen


#1 Updated by arclore almost 13 years ago

I've done some experimentation and I think I've isolated the source. Off the ruins area, near the portal to Caves of Circe, there's a room that undergoes a "heave" - some sector floors surge up, some fall away and some sector ceilings lower. In the far corner is a switch that partially restores the floor, making it less dangerous.

A save immediately before activating the switch loads, but a save immediately after shows the "corrupt save game: segment [107]" error. Fortunately, AFAIK it is not absolutely essential to push this switch to proceed.

#2 Updated by vermil over 12 years ago

If one saves a game while a script is moving sectors (another example is the moving ice around the steel key in the Guardian of Ice), it will produce a corrupted save game that will crash the latest Dday 1.9 betas with this error message..

#3 Updated by danij over 12 years ago

"Varius" has reported in forum about a similar problem except that the segment alignment check is stating that 111 failed. See here:

Clearly there is something fundamentally amiss in the Hexen save code. Is it worth fixing now though, given that the save system will be replaced entirely for beta7?

#4 Updated by skyjake over 12 years ago

Better late than never...

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