auto lowering of flying mobjs not checking the way is clear
In the Doom engine games a flying foe is automatically lowered to the player’s camera as they approach.
In Beta6.2 no check is being made as to whether a solid mobj is blocking the move. This means that the flying foe can lower/raise into other solid mobj's and get stuck.
Going near the stuck mobj from a higher/lower position will cause the flying foe to move up/down and hence off the solid mobj after which it will move normally again.
This is something that can be easily tested using the barrels and Gargoyles in the start room of E1M1 of Heretic; simply stand right behind a barrel and any Gargoyle that flies over the barrel will auto lower and get stuck on it.
Labels: jHeretic Gameplay
#1 Updated by danij about 13 years ago
This is a known issue and has previously been reported (see http://sourceforge.net/tracker/?func=detail&aid=1509661&group_id=74815&atid=542099). Closing as duplicate.