Sprites moving up if their bottom intersects the floor
Dday correctly cuts off a sprite horizontally when it clip's through a wall. But vertically, it shifts the sprite upward independent of the mobj, to display all of the sprite, instead of clipping it vertically where appropriate.
I attached a screenshot from both Dday and GZDoom to illustrate this.
#1 Updated by vermil almost 11 years ago
#2 Updated by vermil almost 11 years ago
#3 Updated by danij over 10 years ago
#4 Updated by skyjake over 6 years ago
- Tags set to Sprites, Renderer
- Category set to Vanilla emulation
- Target version deleted (
To make this appear more similar to vanilla, one would have to fudge the Z values at the floor height because in the original renderer it didn't matter if the sprite actually went into the floor plane.