Map Cheat Resets from Map to Map
In the original Doom behavior, when using IDDT to reveal the entire map/objects, the map will remain entirely revealed as long as you don't exit Doom. However, when warping to another map, the full map resets, prompting to re-enter the code. The map should stay full warping from map to map.
#2 Updated by danij about 13 years ago
The problem with the original behavior is that it could be exploited in a client server, network play environment, i.e., cheating. Due to this I reworked how the automap information is stored so as to remove the exploit. In the process of locking it down for this configuration, the behavior in single player changed also.
The original behaviour will be returned as a special case for single player games.
#4 Updated by danij about 13 years ago
The original behavior is that which will be emulated by default in a single player configuration.
However, this will be fully configurable in 1.9.0-beta7 once the new game rules module is implemented (see here http://dengine.net/dew/index.php?title=Game_rules_module).