[Render hack] Plutonia 2 map11: 3D bridge does not construct
On Map11, the fake 3D bridge just around the corner from the blue key pillar/door doesn't construct into its raised position properly in Doomsday, leading to a large hole in the middle you can fall down (sector 1289 presumably). The bridge constructs fine under the original Dos engine, Doom95 and other port's I have tested it in.
Certainly, it can be got around in this particular case quite easily as you can run over or around the hole. But at the same time, it may suggest that there is some sort of oversight or difference in the way Doomsday handles an original Doom line type (83) to the original Doom, that could potentially affect other wads.
It could also be a node related issue as Dday may be constructing the nodes incorrectly for this particular sector set up.
Labels: Render hack