Project

General

Profile

Bug #530

Extreme HOM Effects in Final DOOM

Added by brunoxi over 13 years ago. Updated almost 10 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
-
Target version:
Start date:
2008-09-27
% Done:

100%


Description

I haven't checked this on DOOM II or the original DOOM on the newest DOOMSDAY (beta 5) that is out, but when I loaded up TNT's Evilution, I noticed a CONSIDERABLE amount of HOM errors, and shadow errors.

Now, I think DOOMSDAY is more of the offender here, rather than the WAD itself. Also, shadows are rendered incorrectly, but on previous versions of Doomsday (Kicks) everything was just fine. I didn't have these HOM effects before.

I've attached a ZIP file with numerous JPEGs of things I've experienced. Also, I can't get D3D mode to work.

Anyone else experiencing these problems?

~Xi

Low-Resolution: http://www.savefile.com/files/1809991

Hi-Resolution: http://www.savefile.com/files/1809996

Labels: Graphics

History

#1 Updated by brunoxi over 13 years ago

Errors I've Encountered Trying to Play Final Doom Through Doomsday Beta 5

Attachments:

#3 Updated by brunoxi over 13 years ago

File Added: finaldoom_twomorelevelerrors.zip

#4 Updated by danij over 13 years ago

These errors are the result of feature of the original DOOM engine that was not known to us devs until just after this release (namely, sidedef packing). It has since been addressed for the upcoming 1.9.0-beta6

Also available in: Atom PDF