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Bug #491

Tiny blood splat editing bug

Added by vermil almost 15 years ago. Updated almost 10 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2007-11-15
% Done:

100%


Description

By default the blood splat's spawn state is "Blood1".

But if the attack does more than a certain ammount of damage, the spawn state is changed to "Blood2" or "Blood3" (according to the src).

It seems when Dday goes to spawn blood splats that have a spawn state of Blood2 or 3 it ignores what ever is in the objects.ded for those states (i.e if you've changed the graphic used for these states, it will still display the original blood splat sprite).

Labels: Definitions

History

#1 Updated by danij over 14 years ago

Logged In: YES
user_id=849456
Originator: NO

This is due to the fact that the state chosen is determined by a (random) offset relative to the numeric identifier of the original Blood1 state. How to fix this without breaking DeHackED support?

#2 Updated by vermil about 13 years ago

I'll also throw in that the Doom players punch and chainsaw actions are similarly affected by this behaviour, except for puffs, naturally.

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