Project

General

Profile

Bug #482

Controls and weapon switching.

Added by mochtroid-x over 14 years ago. Updated almost 10 years ago.

Status:
Closed
Priority:
High
Assignee:
-
Category:
-
Target version:
Start date:
2007-10-05
% Done:

100%


Description

Doomsday 1.9.0 Beta 5.2 prevents the player from switching weapons and results in several problems ranging from random pausing to erratic movement.

Labels: Networking

History

#1 Updated by yagisan over 14 years ago

Logged In: YES
user_id=1248824
Originator: NO

there appears to be a fuck up backporting a security fix from svn. I will back out some of the changes when I have time - but why are local controls going through the netcode ???

#2 Updated by danij over 14 years ago

Logged In: YES
user_id=849456
Originator: NO

Answer:

They are rebound packets. Due to all player input being funneled through the old DOOM concept of ticcmds, local input is packed into a ticcmd which is then rebounded back to the server. This is so there is a unified pipeline so that all player input arrives into the server-side playsim from one location.

The implementation of this will change in the (upcoming) unified client<>server model (no more ticcmds, only world & player events).

#3 Updated by yagisan over 14 years ago

Logged In: YES
user_id=1248824
Originator: NO

That suddenly causes the bug to make more sense, particularly with how I backported the svn fix. I'll have it fixed soon. I'll roll out the fixes with an updated set of fixes for https://sourceforge.net/tracker/?func=detail&atid=542099&aid=1793702&group_id=74815

#4 Updated by yagisan over 14 years ago

Logged In: YES
user_id=1248824
Originator: NO

removing from self

#5 Updated by danij almost 14 years ago

This has been addressed for 1.9.0-beta6

Also available in: Atom PDF