Look for MISC 84, MISC 85 and MISC 86 ( DoomED numbers 79, 80 and 81 respectively ) in Objects.ded
Make a map and place these on a movable platform.
These sprites will not move with the lift or floor but hang suspended at their original floor height. This is caused by the flag ... Flag = "mf_noblockmap";
I noticed that MISC 71 ( DoomED number 24 ) works ok on moving platforms since the flag mf_noblockmap is not attached to this sprite. Also why is the flag Flag2 = mf2_cannotpush"; attached to this sprite and not the other three ?
#1 Updated by hawkwind2 over 15 years ago