Strange bug when water is visible
I've uploaded a zip file containing a few screenshot (it's hard to capture) http://guntherdw.be/private/media/flashes.zip (yeah sorry about the filesize, a few png's of 1.1MB each sure eat up the megs ^^)
this only seems to be happening when there is 'water' visible on the screen, it seems to flash on the water surface very rapidly, and sometimes even on the walls.
It's not a CPU or a GPU bug, the temperatures are WAY below dangerous levels (42°C, 55°C)
haven't tested this with another 'changing' texture tho.
Labels: OpenGL Renderer
#5 Updated by guntherdw over 15 years ago
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hmm, when quake3 started to act suspicious i was thinking that it maybie could be the GFX card
i removed all the screws holding the HS, and there was like half a KG of dust on there :o
it's running perfectly now
sorry for probs :)