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Bug #263

Particles rendered at wrong height

Added by danij about 15 years ago. Updated over 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Defect
Target version:
Start date:
2005-11-07
% Done:

0%


Description

There is currently a bug with the rendering of
particles (see the attached screenshot).

I believe this could be caused due to the particle
ending up inside the wall due to the approximated
method used when calculating particle movement (to keep
up speed obviously).

What I think is happening is that when this happens on
a two sided wall the particles Z position is using the
backsector's height instead of the frontsector (where
the impact happened).

Labels: Graphics

History

#2 Updated by skyjake about 7 years ago

  • Tags set to Particles, Renderer
  • Category set to Defect
  • Target version deleted (1.9.0-beta6)

#3 Updated by skyjake over 3 years ago

  • Target version set to Rendering

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