Plutonia: invisible bridges: wrong floor texture placement
This can be observed on map02, where at the end there should be an invisible bridge. However, floor texture is rendered right on bridge's surface while it should be down in the chasm at chasm floor level.
#5 Updated by thesourcehim over 1 year ago
Not sure if this is related, but here's another render problem in evilution: on map21 many doors are invisible while they should be only partially transparent (i.e. some door elements are transparent, not the whole door).