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Bug #2401

"cubeshot" does not render views for all directions

Added by skyjake 1 day ago. Updated about 19 hours ago.

Status:
Resolved
Priority:
Normal
Assignee:
Category:
Regression
Target version:
Start date:
2020-01-16
% Done:

100%

Tags:

Description

It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.

Could be an issue with the viewports/projection.

Associated revisions

Revision 931c557f (diff)
Added by skyjake 1 day ago

Renderer: Workaround for cubeshot issue

Why is it necessary to reinitialize the framebuffer between faces?

IssueID #2401

Revision e2aa0647 (diff)
Added by skyjake 1 day ago

Renderer: Better workaround for cubeshot

Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame the state is being improperly manipulated.

IssueID #2401

Revision c8bc9e12 (diff)
Added by skyjake about 13 hours ago

Renderer: Better workaround for cubeshot

Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame the state is being improperly manipulated.

IssueID #2401

History

#1 Updated by skyjake 1 day ago

  • % Done changed from 0 to 50

Got a workaround, but the real cause should be investigated.

#2 Updated by skyjake 1 day ago

  • % Done changed from 50 to 70

#3 Updated by skyjake about 19 hours ago

  • Target version changed from 2.2.x to 2.2.2

#4 Updated by skyjake about 19 hours ago

  • Status changed from In Progress to Resolved
  • % Done changed from 70 to 100

Marking as resolved, although might be worth finding out later where the GL state is being mismanaged.

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