"cubeshot" does not render views for all directions
It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.
Could be an issue with the viewports/projection.
Renderer: Workaround for cubeshot issue
Why is it necessary to reinitialize the framebuffer between faces?
Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame the state is being improperly manipulated.