[Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid
With the recent 2.3 unstable releases starting to support render hacks, I decided to test a few maps and test some of the fixes implemented. In TNT Map31, at the beginning of the map when going inside the pyramid is a long, wide hallway with several Arachnotrons. While you can visibly see the Arachnotrons, the Arachnotrons cannot see you until they are released The Arachnotrons are trapped under a 0-height sector, so I thought it was like the TNT Map09 hack (or the Cyberdemon barriers in Plutonia Map31), but what makes this hack different is that they are released when the ceiling trapping them rises (the other hacks mentioned here are raised floors instead of ceilings).
#3 Updated by skyjake about 1 month ago
- Subject changed from [Render Hack] Arachnotrons in TNT Map31 not visible to [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid
- Status changed from New to Resolved
- % Done changed from 0 to 100
The untextured upper walls are now invisible as they should.