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Bug #2368

[Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)

Added by skyjake 5 months ago. Updated 5 months ago.

Status:
Resolved
Priority:
Normal
Assignee:
Category:
Vanilla emulation
Target version:
Start date:
2019-12-13
% Done:

100%

Tags:

Description

For example, in TNT MAP02 there is a masked window grill where the player can overlook the large room beyond. The window is actually a transparent door that can be opened with a switch.

Elsewhere, masked middle textures require special handling in conjuction with open space/sky.


Related issues

Related to Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)Resolved2012-06-08

History

#1 Updated by skyjake 5 months ago

  • Subject changed from [Render hack] Non-opaque wall textures used for see-through walls/windows to [Render hack] Masked wall textures used for see-through walls/windows

#2 Updated by skyjake 5 months ago

  • Related to Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture) added

#3 Updated by skyjake 5 months ago

  • Status changed from In Progress to Resolved
  • % Done changed from 50 to 100

#4 Updated by skyjake 5 months ago

  • Subject changed from [Render hack] Masked wall textures used for see-through walls/windows to [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)

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