Single color transparancy background edges
As described here
whenever a sprite has a single color transparency background, the sprite gets an outline in doomsday of that color. And although there's a workaround by editing the sprite and turning the transparency background into something doomsday handles properly, it seems to me this a hell of a lot of work that shouldn't be necessary; not just with existing sprites/projects, but also any future releases. It would be nice if Doomsday properly deals with single color transparency, and not give the sprite an edge.
Here's the Neural Upscale pack I use; it's the one you can download from doomworld but someone graciously modified it for Doomsday Engine, after which I removed the ones that I use other textures and/or models for that I like.
The shotgunner has the edge, the candle has the edge, the grating has the edge.
- Status changed from New to In Progress
- Assignee changed from Deng Team to skyjake
- Target version set to 2.3
I noticed that the outlines disappear if you set "rend-tex-filter-sprite" to zero.
This means it's the alpha blending of the pixels just next to the opaque ones that is causing the issue. This is relatively straightforward to fix.