Project

General

Profile

Feature #2195

Permanent blood (surface decal effect)

Added by Esrael almost 4 years ago. Updated almost 4 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2017-01-20
% Done:

0%


Description

Hi!

I think it's really satisfying seeing the floor spilled with blood whenever a monster dies, but could it be possible to give the option of making the blood particles remain longer, preferably indefinitely, yus? :3c

Also, could it be possible to have blood particles spill instead of the traditional blood sprites, whenever you hit the enemy?

Great job on the engine, by the way; I feel like it's horrendously underappreciated compared to (G)ZDoom.


Related issues

Related to Feature #1168: Real decals: bulletholes, blastmarks, etc.New2003-05-31

History

#1 Updated by skyjake almost 4 years ago

  • Tags changed from Particles to Particles, Renderer
  • Subject changed from Permanent blood? to Permanent blood (surface decal effect)
  • Target version set to Rendering

The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surface decal feature at the moment...

However, I think decals are an important feature to consider for the next revision of the map renderer.

Great job on the engine, by the way

Thanks! :)

#2 Updated by skyjake almost 4 years ago

  • Related to Feature #1168: Real decals: bulletholes, blastmarks, etc. added

Also available in: Atom PDF