Player Melee attacks are infinetly tall
In jHexen, player melee attacks (such as the fighters
punch) are infinetly tall. Meaning that monsters on a
ledge far bellow you can be killed by simply standing
near the edge and punching the air.
What changes were made in jDoom to 'fix' this?
Labels: jHexen Gameplay
#1 Updated by skyjake over 17 years ago
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In the function that deals the punch damage a simple test was
added that discards the damage if the Z difference between the
objects is too large. I can't seem to recall the name of the function
where this is done, though. It should be somewhere in the player
attack code (maybe P_Fire...something?).