Bug #2077

Odd lighting glitch in latest builds

Added by rhargrave almost 7 years ago. Updated over 5 years ago.

Target version:
Start date:
% Done:




In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that these are originating somewhere in the dynamic lighting system.

These occur regardless of whether bias lighting is in use.

doom1-ultimate-003.png (1.59 MB) doom1-ultimate-003.png rhargrave, 2015-06-01 19:21
doom1-ultimate-004.png (1.9 MB) doom1-ultimate-004.png rhargrave, 2015-06-01 19:21

Associated revisions

Revision c225aae2 (diff)
Added by danij almost 7 years ago

Refactor|Renderer|Client: Moved map geometry buffer writes out of DrawList

Tasking DrawList with performing map geometry buffer writes results
in an awkward bottleneck that not only encumbers the DrawList class
with this responsibility but also forces the users of it to first
build the geometry locally beforehand.

Todo (Optimize): Now that geometry writes are performed independently
of DrawList the actual geometry generation can be re-written to avoid
the need for temporary storage and passing the actual geometry data
down the line (instead only buffer used, the type(s) of primitive and
their vertex indices need passing).

IssueID #2077


#1 Updated by danij almost 7 years ago

  • Status changed from New to In Progress
  • Assignee set to danij

#2 Updated by danij almost 7 years ago

This issue should now be fixed as of c225aae - please re-test let me know if you still encounter this problem.

#3 Updated by danij almost 7 years ago

  • % Done changed from 0 to 100

#4 Updated by skyjake over 6 years ago

  • Status changed from In Progress to Feedback
  • Target version set to 2.0 – Home UI & Packages

#5 Updated by skyjake over 6 years ago

  • Target version changed from 2.0 – Home UI & Packages to 49

#6 Updated by skyjake almost 6 years ago

  • Status changed from Feedback to Closed

#7 Updated by skyjake over 5 years ago

  • Target version deleted (49)

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