Feature #2033: Runtime map editor
Map lighting editor (volume, surface, and point sources)
Rethinking and extending the old bias light editor (bledit), the map editor should include a mode for editing the lighting of a map.
- Volume lighting is the traditional sector-based lights.
- Surface lighting is where planes and walls can emit light (e.g., sky ceilings, glowing lava).
- Point lighting is for the (semi)static vertex-based lighting ("bias lights"), dynamic light sources, and other light sources suitable for shadow mapping.