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Feature #1996

Feature #2033: Runtime map editor

Engine-managed "map spot / point of interest" mechanism

Added by danij about 5 years ago. Updated 4 months ago.

Status:
Progressed
Priority:
High
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2015-03-13
% Done:

20%

Tags:

Description

A fundamental requirement for runtime map editing. The engine should provide a mechanism for managing map spots used by the game(s) for spawning map-objects (and various other purposes).

Currently a fairly clunky mechanism is used to make this info available on game side (the "GMO" API) for this purpose. This should be replaced with an engine-managed mechanism for managing map spots.

History

#1 Updated by danij almost 5 years ago

  • Target version changed from 42 to 44

#2 Updated by danij almost 5 years ago

  • Status changed from New to In Progress
  • Assignee set to danij
  • % Done changed from 0 to 20

#3 Updated by skyjake almost 5 years ago

  • Target version changed from 44 to Rendering

#4 Updated by skyjake almost 5 years ago

  • Parent task set to #2033

#5 Updated by skyjake about 4 years ago

  • Target version changed from Rendering to Modding

#6 Updated by skyjake over 3 years ago

  • Status changed from In Progress to Progressed

#7 Updated by skyjake 4 months ago

  • Assignee deleted (danij)

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