Feature #2033: Runtime map editor
Engine-managed "map spot / point of interest" mechanism
A fundamental requirement for runtime map editing. The engine should provide a mechanism for managing map spots used by the game(s) for spawning map-objects (and various other purposes).
Currently a fairly clunky mechanism is used to make this info available on game side (the "GMO" API) for this purpose. This should be replaced with an engine-managed mechanism for managing map spots.