Remapping the colours on a texture via material def
Something I've always wondered about, is the possibility of remapping the colours on a texture via a material def.
For instance, the now dead Skulltag port used to come with a large texture wad that bloated the ports download size, simply to provide red and blue coloured variants of Vanilla Doom textures.
There are also several texture packs out there that exist solely to provide re-coloured variants of Vanilla Doom textures.
I suppose I could also repeat this for sprites and note that some other ports do have simple recoloring options for sprites (i.e remapping colour X to colour Y).