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Feature #1628

Feature #7: Next-gen renderer (codename "Gloom")

Surface meshes

Added by skyjake over 7 years ago. Updated about 4 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2013-10-22
% Done:

0%


Description

Instead of a simple flat surface with a couple of triangles, a surface could be created using a mesh which could be statically or dynamically deformed using a shader or simply precalculated vertex positions.


Related issues

Related to Feature #1623: ShadersProgressed2013-03-01

Related to Feature #1945: Efficient reuse of world geometry across multiple frames/passesResolved2015-01-13

Related to Feature #1233: Surface decorations using 3D modelsNew2003-07-10

Copied from Feature #1199: Shaders, Texture Maps + other ver.2 features.Closed2003-06-18

History

#1 Updated by skyjake over 6 years ago

  • Related to Feature #1945: Efficient reuse of world geometry across multiple frames/passes added

#2 Updated by skyjake over 5 years ago

  • Related to Feature #1233: Surface decorations using 3D models added

#3 Updated by skyjake over 5 years ago

  • Related to deleted (Feature #1233: Surface decorations using 3D models)

#4 Updated by skyjake over 5 years ago

  • Related to Feature #1233: Surface decorations using 3D models added

#5 Updated by skyjake about 4 years ago

  • Target version set to Rendering II

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