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Feature #1627

Feature #7: Next-gen renderer (codename "Gloom")

Render game view to a texture

Added by skyjake over 6 years ago. Updated over 5 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Enhancement
Target version:
Start date:
2013-10-22
% Done:

100%

Tags:

Description

Drawing a client window or any camera view to a texture, for example for security camera's and portal effects.

Also, it is worth noting this might also useful for basic UI composition.


Related issues

Related to Feature #1221: Movies playing on world surfaces (monitors, etc.)Rejected2003-07-03

Related to Feature #1476: Support for the features of the Playpal and Colormap lumpsNew2008-11-08

Related to Feature #1635: HDR renderingResolved2013-10-23

Copied from Feature #1199: Shaders, Texture Maps + other ver.2 features.Closed2003-06-18

History

#1 Updated by skyjake over 6 years ago

  • Description updated (diff)

#2 Updated by danij over 6 years ago

The more important use case here is the portal effects as this enables all manner of algorithms which are presently beyond our reach.

#3 Updated by skyjake over 5 years ago

  • Status changed from New to Closed
  • Assignee set to skyjake
  • Target version set to 1.13
  • % Done changed from 0 to 100

#4 Updated by skyjake over 5 years ago

This has been implemented in 1.13 and is being used for the busy mode background/transition image. Also, a widget for compositing the UI onto a texture is also present in the framework (used in Oculus Rift mode).

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