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Feature #1626

Feature #7: Next-gen renderer (codename "Gloom")

Area-based fog

Added by skyjake about 7 years ago. Updated over 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Redesign
Target version:
Start date:
2013-10-22
% Done:

0%

Tags:

Description

Area based fog, for instance using XG sectors.

Quite important for submersed environments, e.g., underwater.


Related issues

Copied from Feature #1199: Shaders, Texture Maps + other ver.2 features.Closed2003-06-18

History

#1 Updated by danij about 7 years ago

Open question: Should fog "volumes" be defined using map geometry primitives (i.e., lines and vertexes) or via some other mechanism.

#2 Updated by skyjake over 3 years ago

  • Target version set to Modding

#3 Updated by skyjake over 3 years ago

  • Target version changed from Modding to Rendering II

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