Feature #7: Next-gen renderer (codename "Gloom")
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Bump/Specular/Enviroment/Reflection/Procedural mapping for models/walls/flats.
Would greatly enhance the look of Doomsday.
#4 Updated by skyjake about 6 years ago
The new model renderer (#8) supports this via shaders. Local light vectors are provided to the model for determining per-pixel lighting.
The situation is trickier with world surfaces, as it will require redoing the lower (GL facing) parts of the renderer completely — this is in the plans, though.